[X3D-Public] X3D and XMPP

Tom Sparks tom_a_sparks at yahoo.com.au
Tue Jun 8 17:26:43 PDT 2010


--- On Wed, 9/6/10, Alan Hudson <giles at yumetech.com> wrote:
<snipped getting to long>
> > What about createvrmlfromXMPP?
> > 
> meaning it takes a message from a chatroom and shoves it
> into createX3DFromString.   Very easy to
> do.  <snip>
> 
> > what about Jingle support?
> > 
> Not positive, haven't looked at Jingle much.  I
> suspect you'd need to convert its messages into some change
> in the X3D scenegraph.
Jingle is for VOIP (http://en.wikipedia.org/wiki/Jingle_%28protocol%29)
I was looking at using the speex codec

> 
> > Can you make it available to the public (with
> source)?
> > 
> sure.  DIS_XML is already publically available from
> NPS and is used in the Xj3D codebase.  When I finish up
> the Raygun support from Planet9 I'll make that public. 
> The code is not hard, just opens a connection to a
> chartoom(I use the smack api) and then calls SAI commands.

I wish I could program in java

thank you

> 
> -- Alan Hudson
tom sparks
PS: this needs to be news on the xmpp gaming list



      



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