[X3D-Public] wings in H-Anim

Joe D Williams joedwil at earthlink.net
Tue Jun 15 10:52:56 PDT 2010


> Does H-Anim support wings?

If you follow the H-Anim standard for the hand and change the segment 
locations and lengths, and add/subtract features special to a wing 
structure and stretch the skin over it a bit differently, then yes. I 
think whatever the model is it ends up consisting of the advanced yet 
common H-Anim joint and segment concept and skin vertices attached and 
displaced according to joint animations.

http://www.hypermultimedia.com/x3d/hanim/hanimLOA3A83RightHand.x3dv

http://www.hypermultimedia.com/x3d/hanim/hanimLOA3A83RightHand.txt

is a hand example that is not quite totally correct,evidently.

from:
X3D H-Anim Examples
http://www.hypermultimedia.com/acontents.htm

Good Luck and Best Regards,
Joe




.
----- Original Message ----- 
From: "John Carlson" <john.carlson3 at sbcglobal.net>
To: "X3D Graphics public mailing list" <x3d-public at web3d.org>
Sent: Monday, June 14, 2010 10:05 PM
Subject: [X3D-Public] wings in H-Anim


> Does H-Anim support wings?   On TurboSquid, there are some fairy 
> models for a price, which I assume I could import into Blender.  I'm 
> not sure how to animate the wing motion.  I've seen some animated 
> wings on Second Life.  What I am trying to do is generate an 
> animated GIF with transparent background for inclusion on a website. 
> The fairy will fly over a bunch of static images of plants.
>
> John
> _______________________________________________
> X3D-Public mailing list
> X3D-Public at web3d.org
> http://web3d.org/mailman/listinfo/x3d-public_web3d.org 




More information about the X3D-Public mailing list