[X3D-Public] multiuser mode (newbie question)

Russ Kinter pyth7 at verizon.net
Thu May 6 12:03:28 PDT 2010



> -----Original Message-----
> From: x3d-public-bounces at web3d.org [mailto:x3d-public-bounces at web3d.org]
> On Behalf Of Paul Aslin
> Sent: Thursday, May 06, 2010 1:55 AM
> To: X3D Graphics public mailing list
> Subject: Re: [X3D-Public] multiuser mode (newbie question)
> 
> 
> ps: An opensource MU X3D server just isn't a viable idea, it would never
> attract enough interest from programmers or other developers.
> Lots of complex and time consuming code is needed, for avatars/gestures,
> storage, shared events, editing and admin. I can't see the consortium or
> other groups paying key developers for what is needed to make anything
> half decent.

[Russ Kinter] Absolutely none of that stuff should be standardized.
The only thing that SHOULD be is the MEANS by which the X3D client connects
to the server.




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