[X3D-Public] multiuser mode (newbie question)

Russ Kinter pyth7 at verizon.net
Thu May 6 12:17:03 PDT 2010


Looks good Chris
Coming from amateur city Thank you!

Russ Kinter

> -----Original Message-----
> From: x3d-public-bounces at web3d.org [mailto:x3d-public-bounces at web3d.org]
> On Behalf Of Chris Marrin
> Sent: Thursday, May 06, 2010 9:19 AM
> To: X3D Graphics public mailing list
> Subject: Re: [X3D-Public] multiuser mode (newbie question)
> 
> 
> Because it has not been mentioned, I thought I'd mention it. Have you
> heard of WebSockets?
> 
> 	http://dev.w3.org/html5/websockets/
> 
> It's an API which allows for socket connections with a server. The server
> side can be written in any language you desire. There are examples in
> JavaScript, Python, Java, Ruby, and others.  It's Wikipedia entry talks
> about browser status and server implementations:
> 
> 	http://en.wikipedia.org/wiki/Web_Sockets#Browser_Implementations
> 	http://en.wikipedia.org/wiki/Web_Sockets#Server_Implementations
> 
> This basically says that the latest, unlreleased versions of WebKit,
> Chrome and Firefox for Windows and Mac have them implemented. I think this
> is true for Linux as well. You can see if your browser supports WebSockets
> here:
> 
> 	http://jimbergman.net/websocket-web-browser-test/
> 
> WebSockets is used in the WebGL based Quake 2 game here:
> 
> 	http://code.google.com/p/quake2-gwt-port/
> 
> Here's an Ars Technica article about it:
> 
> 	http://arstechnica.com/web/news/2010/04/html5-and-webgl-bring-quake-
> to-the-browser.ars
> 
> Like WebGL, WebSockets is an emerging standard that can allow multi-user
> protocols in the browser without plugins.
> 
> -----
> ~Chris
> chris at marrin.com
> 
> 
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