[X3D-Public] multiuser mode (newbie question)

Joe D Williams joedwil at earthlink.net
Tue May 11 17:27:29 PDT 2010


JSON can carry info into the ecmascript and be used for data.
Best Regards,
Joe

----- Original Message ----- 
From: "John Carlson" <john.carlson3 at sbcglobal.net>
To: "Len Bullard" <cbullard at hiwaay.net>
Cc: "'X3D Graphics public mailing list'" <x3d-public at web3d.org>
Sent: Tuesday, May 04, 2010 8:54 PM
Subject: Re: [X3D-Public] multiuser mode (newbie question)


Is Chris focusing on JSON, or something else?

John
On May 4, 2010, at 7:40 PM, Len Bullard wrote:

>
> >Interestingly, Chris Marrin is proposing a declarative layer for 
> >webGL, without which it would remain a programmers tool.
>
> Yet another.  From Chris, it will be good.  Still, too many 
> serviceable tools and content get obsoleted when they have one of 
> these parties.
>
> Ultimately content domains like biological domains cohere in the 
> face of novelty through practice, memory and feedback.   A framework 
> of response domains maps the services to the organizations that 
> perform them in response to the panarchies that authorize them in 
> response to the event/incident type.  That is the key to resilience.
> hmm - you lost me :P
> The challenge of seeing how many trendy thoughts can be backed into 
> three sentences. J
>
> If X3D is to be a training practice platform for emergency 
> management systems, the costs of model integration at the scene 
> graph has to come down.   All the various approaches to network 
> sensors, and other plugs to scene graphs need to become an order of 
> magnitude easier to assemble.  Traditionally, systems like this have 
> been dispatch-centric.  That’s one way to do it, but it isn’t the 
> most resilient way to do it.  Cross-boundary communications aren’t 
> dispatch messages.  They are status messages mainly related to 
> resource allocation.  It’s better to have an all-purpose but domain 
> and role oriented communications client that takes acts as the 
> collaboration platform.
>
> All of that can be done in basic forms systems but these do not 
> accomplish the goal of creating identity cross-boundary and 
> games/worlds etc., are very good at that.
>
>
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