[X3D-Public] multiuser mode (newbie question)
Joe D Williams
joedwil at earthlink.net
Tue May 11 17:27:29 PDT 2010
JSON can carry info into the ecmascript and be used for data.
Best Regards,
Joe
----- Original Message -----
From: "John Carlson" <john.carlson3 at sbcglobal.net>
To: "Len Bullard" <cbullard at hiwaay.net>
Cc: "'X3D Graphics public mailing list'" <x3d-public at web3d.org>
Sent: Tuesday, May 04, 2010 8:54 PM
Subject: Re: [X3D-Public] multiuser mode (newbie question)
Is Chris focusing on JSON, or something else?
John
On May 4, 2010, at 7:40 PM, Len Bullard wrote:
>
> >Interestingly, Chris Marrin is proposing a declarative layer for
> >webGL, without which it would remain a programmers tool.
>
> Yet another. From Chris, it will be good. Still, too many
> serviceable tools and content get obsoleted when they have one of
> these parties.
>
> Ultimately content domains like biological domains cohere in the
> face of novelty through practice, memory and feedback. A framework
> of response domains maps the services to the organizations that
> perform them in response to the panarchies that authorize them in
> response to the event/incident type. That is the key to resilience.
> hmm - you lost me :P
> The challenge of seeing how many trendy thoughts can be backed into
> three sentences. J
>
> If X3D is to be a training practice platform for emergency
> management systems, the costs of model integration at the scene
> graph has to come down. All the various approaches to network
> sensors, and other plugs to scene graphs need to become an order of
> magnitude easier to assemble. Traditionally, systems like this have
> been dispatch-centric. That’s one way to do it, but it isn’t the
> most resilient way to do it. Cross-boundary communications aren’t
> dispatch messages. They are status messages mainly related to
> resource allocation. It’s better to have an all-purpose but domain
> and role oriented communications client that takes acts as the
> collaboration platform.
>
> All of that can be done in basic forms systems but these do not
> accomplish the goal of creating identity cross-boundary and
> games/worlds etc., are very good at that.
>
>
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