[X3D-Public] Static HUDS in scene
O AKINWUSI
O.Akinwusi at bradford.ac.uk
Wed Aug 31 18:09:39 PDT 2011
Hi everyone,
I would like help with a scene I am working on. I am trying to add a
HUD to my scene but my HUD is not following the camera. It is just
static. The address of the scene is
www.virtualscim.com/VR/sceneTest.x3d.
Here is the code for the HUD
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.0//EN"
"http://www.web3d.org/specifications/x3d-3.0.dtd">
<X3D profile='Immersive' >
<head>
<meta name='ExportTime' content='2: 7:54'/>
<meta name='ExportDate' content='9/1/2011'/>
<meta name='VivatyStudioVersion' content='738'/>
</head>
<Scene>
<Transform DEF='Transform3'
translation='-1.01636 1.49088 -.71418'>
<Group DEF='HUD'
containerField='children'>
<ProximitySensor DEF='Sensor1'
containerField='children'
size='1000000000 1000000000 1000000000'
center='2.6077 5.78811 4.79059'/>
<Transform DEF='Transform4'
containerField='children'
translation='0 0 -0'>
<Anchor DEF='Offset'
containerField='children'
url='"VR_GeneralLab.x3d"'>
<Transform DEF='dad_Text1'
containerField='children'
translation='4.50824 5.96004 4.99059'
scale='.7609 .7609 .7609'>
<Shape DEF='Text1'
containerField='children'>
<Appearance
containerField='appearance'>
<Material DEF='Red'
containerField='material'
ambientIntensity='.2'
shininess='.2'
diffuseColor='1 0 0'/>
</Appearance>
<Text DEF='GeoText1'
containerField='geometry'
string='"ROOMS"'
maxExtent='0'>
<FontStyle
containerField='fontStyle'
family='SERIF'
style='PLAIN'
justify='"BEGIN"
"BEGIN"'
size='1'
spacing='1'/>
</Text>
</Shape>
</Transform>
<Transform DEF='dad_Box2'
containerField='children'
translation='5.69552 5.3968 4.71418'>
<Shape DEF='Box2'
containerField='children'>
<Appearance
containerField='appearance'>
<Material DEF='White'
containerField='material'
ambientIntensity='.2'
shininess='.2'
transparency='.2'
diffuseColor='1 1 1'/>
</Appearance>
<Box DEF='GeoBox2'
containerField='geometry'
size='2.5 1 .1'/>
</Shape>
</Transform>
</Anchor>
</Transform>
</Group>
</Transform>
<Viewpoint DEF='Viewpoint1'
description='Viewpoint1'
jump='true'
fieldOfView='.7854'
position='4.5481 6.64299 17.0188'
orientation='0 0 1 0'/>
<ROUTE fromNode='Sensor1' fromField='position_changed'
toNode='Transform3' toField='set_translation'/>
<ROUTE fromNode='Transform5' fromField='rotation_changed'
toNode='Transform3' toField='set_rotation'/>
<ROUTE fromNode='Sensor1' fromField='position_changed'
toNode='Transform3' toField='set_center'/>
</Scene>
</X3D>
Thanks,
Lola
Software: vivaty and X3D-edit
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