[X3D-Public] The Network Sensor is not enough

Christoph Valentin christoph.valentin at gmx.at
Tue Feb 1 23:07:11 PST 2011


Thank you for the voluntary joining up.

So, the show will go on.

>         
> -------- Original-Nachricht --------
> Datum: Sat, 08 Jan 2011 04:00:22 +0100
> Von: "Christoph Valentin" <christoph.valentin at gmx.at>
> An: x3d-public at web3d.org
> Betreff: [X3D-Public] The Network Sensor is not enough
> 
>         Dear members of the X3D-public
> 
> When comparing Network sensor and DIS, you will find, that DIS is quite 
> specialized, but it's easy for the developer of the scene to use DIS, 
> where the Network Sensor is very general, but the scene author has to 
> define and implement a lot of specifics, before he can use the Network 
> Sensor.
> 
> This was my impression at least.
> 
> Such topics like
>   - reusability of models and modules (given a module is a part of the 
> landscape)
>      in different scenes from different authors
>   - implementing central services, that are (currently) not available on 
> the collaboration server
>   - interactivity and animation
> 
> are not very well defined, so each company, each framework, each author 
> uses very different approaches.
> 
> It's my impression, at least.
> 
> If you agree to this, the following text might be interesting for you, 
> otherwise you can stop reading here.
> 
> Since IMHO the Network Sensor has a lot of advantages, too, I think it 
> would be worth to play around with the possibilities (goal is an 
> evolution of the standard) and started an open source project, which is 
> mainly a playground.
> 
> A short introduction at: 
> http://smuos.wordpress.com/2011/01/06/smuos-and-the-srr-framework/
> The project at: http://sourceforge.net/projects/simulrr
> 
> This playground could be used by others interested, too.
> 
> I know the sourceforge project has still a lot of weaknesses (poor chat, 
> poor GUI, written entirely in ECMAScript, uses currently only one 
> multiuser server......), but I decided to post NOW at X3D-Public, because 
> NOW we have a lot of discussions regarding "doing things within the 
> scene" or "doing things outside the scene" (because of the declarative 3D 
> discussion) and it fits here.
> 
> It's a private hobby project and I am not backed by a company, but it 
> *could* become a topic for my employer.
> 
> Have fun
> Christoph         
> 
> 
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