[X3D-Public] INFO: InstantReality 2.0 Release
Joe D Williams
joedwil at earthlink.net
Wed Feb 2 08:47:36 PST 2011
Thank You, Johannes
Ihave updated an example set at:
http://www.hypermultimedia.com/x3d/JoeX3D/JoeX3D.htm
everything works fine is what I must call the performance standard
BSContact and now only one problem in the laughing skeleton which I am
trying to track down.
Anyway, thanks again for everyone's efforts to improve Instant Player
and Best Regards,
Joe
zip at: http://www.hypermultimedia.com/x3d/JoeX3D/JoeX3D.zip
http://www.hypermultimedia.com/acontents.htm
----- Original Message -----
From: "Johannes Behr" <johannes.behr at igd.fraunhofer.de>
To: "x3d-pulbic mlist" <x3d-public at web3d.org>
Sent: Monday, January 31, 2011 7:16 AM
Subject: [X3D-Public] INFO: InstantReality 2.0 Release
Dear InstantReality-User and everyone else,
after (a way to long) beta period of three years the development
process is now at a point where we finally release the official
version 2.0:
http://www.instantreality.org/downloads/
Besides major and minor bugfixes this release includes also some new
features, which were added since Beta7. There is also a new online
section that provides examples for some of these new features.
http://www.instantreality.org/examples/
_New Base Features_:
Realtime texture-compression to improve cluster-rendering (e.g. for
movies)
SAI plugins now support DOM access for X3DOM (www.x3dom.org)
New download/ creation manager which creates a context in parallel –
used in Inline and GeoLOD nodes
New W3C XMLHttpRequest object in JavaScript
New and much easier license installation process with user.irlicense
mime-types
_New Nodes_
Geospatial: GeoPositionInterpolator, GeoProximitySensor,
GeoElevationGrid, GeoLOD, GeoOrigin, GeoTouchSensor, GeoMetadata,
GeoViewpoint, GeoLocation, GeoCoordinate
TreeSensor: BboxSensor2D
Geometry3D: SphericalHarmonics
Shader: SurfaceShader, CommonSurfaceShader, SurfaceShaderTexture
_New Devices_:
Replaced Wii backend with a new implementation that has improved
support for buttons, accelerometer, IR cmera, board, event rumble and
LED output.
SHORE-FaceTracker: integrated Fraunhofer IIS – SHORE FaceDetector
TUIO-backend: InstantIO TUIO 1.1 device support for receiving 2D,
2.5D, 3D udp packages.
NI-Backend: Microsoft Kinect and other OpenNI compatible devices
supporting camera color and depth frames, skeleton tracking, user and
gesture recognition.
_Improved Base Features_:
Large-Scene rendering performance: New hierarchic small feature culler
(check Environment.smallFeatureCullingMode)
BUILDS:
We provide 32/64-bit builds for Windows and the major
Linux-distributions and Universal-Builds for Mac.
__IMPORTENT INFORMATION FOR IO-PLUGIN DEVELOPER__
This release uses now VisualStudio 2008 on Windows. Please
recompile/relink you C++ Plugins for the IO-Subsystem.
Any further information can be found on the web-page:
www.instantreality.org
best regards
johannes behr
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