[X3D-Public] Export to X3D updated in new Blender version 2.56 beta

JOHN COADY johncoady at shaw.ca
Sat Feb 12 05:35:49 PST 2011


Here are some examples of 3D content that I have exported from Blender to X3D to give you an idea of what blender created content might look like in X3D. Depending on the model, the Exported file from blender can get quite large and will need to be compressed. It doesn't take much to have files that are 10s of megabytes in size.

http://dl.dropbox.com/u/5095342/Xj3DApplet/rc1_pack200/X3DArchitecture.html



----- Original Message -----
From: JOHN COADY <johncoady at shaw.ca>
Date: Saturday, February 12, 2011 5:18 am
Subject: Re: [X3D-Public] Export to X3D updated in new Blender version 2.56	beta
To: Dave A <dave at realmofconcepts.com>
Cc: x3d-public at web3d.org

> To report a bug go to
> 
>   www.blender.org -> click on Development tab -> click on Report 
> a bug tab  -> Click on Blender 2.5 (or 2.49) Bug Tracker -> log 
> in -> create new 
> 
>   I think right now they are concentrating on fixing bugs with 
> the current functionality so they can put out a general release 
> of blender 2.5 and get it out of beta. If something is broken, 
> they will fix it right away. If they consider it new 
> functionality, that wasn't previously supported, they will add 
> it to their "to do list" and they will get to it eventually. For 
> instance, I wrote reported a bug that they don't export blender 
> Animation data to the X3D file and make use of X3D animation 
> nodes and since animation wasn't previously supported, they 
> added it to their to do list. Same thing with multiple textures, 
> they never used the X3D multitexture node in the past so they 
> didn't fix it right away.  
> 
> ----- Original Message -----
> From: Dave A <dave at realmofconcepts.com>
> Date: Saturday, February 12, 2011 1:16 am
> Subject: Re: [X3D-Public] Export to X3D updated in new Blender 
> version 2.56 beta
> To: x3d-public at web3d.org
> 
> Just tried this myself. I'm dismayed that there are so few 
> options (same as 2.49), and there are no normals exported.  
> Anyone know how or to whom bugs are reported?
> 
> Dave A.
> 
> On 1/3/2011 12:14 PM, JOHN COADY wrote:
> 
> Blender just released version 2.56 beta which contains a number 
> of bug fixes in the Export to X3D functionality. Here is a link 
> to some sample blender models that were exported to X3D. Just 
> click on the SampleX buttons to view the 3D content.
>  
> http://dl.dropbox.com/u/5095342/web3d/web16.html
>  
> Additional samples can be found at this site. Sample16 to 
> Sample24 were exported from blender.
>  
> http://dl.dropbox.com/u/5095342/Xj3DApplet/rc1_pack200/3DGallery.html
>  
> It is expected that the next release of Blender will be a non-
> beta version, so if anyone comes across any bugs in the Export 
> to X3D functionality, please report the bug so that it can be 
> fixed before the next release.
>  
> You can get the latest version of blender here.
>  
> http://www.blender.org/development/release-logs/blender-254-beta/
>  
> and one of the best tutorials on getting started with the new 
> blender can be found here. The video tutorials are quite good.
>  
> http://gryllus.net/Blender/3D.html
>  
> 
> _______________________________________________
> X3D-Public mailing list
> X3D-Public at web3d.org
> http://web3d.org/mailman/listinfo/x3d-public_web3d.org
> 
>
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