[X3D-Public] Does anyone export per-vertex normals?

Dave A dave at realmofconcepts.com
Mon Feb 14 09:30:21 PST 2011


Thanks, but my Max is pretty out-of-date. I don't imagine it works with 
Max 5 thru 9?

On 2/14/2011 7:46 AM, Timm Drevensek wrote:
> Hi,
>
> you might also try our "instantExport" Exporter for 3dsmax:
>
> http://www.instantreality.org/downloads/dailybuild/?dir=/InstantExport
>
> I believe to remember that we implemented normal per vertex too.
>
>
> Greetings
> Timm
>
>
>> -----Original Message-----
>> From: x3d-public-bounces at web3d.org [mailto:x3d-public-bounces at web3d.org] On Behalf Of dave at realmofconcepts.com
>> Sent: Donnerstag, 10. Februar 2011 22:32
>> To: x3d-public at web3d.org
>> Subject: [X3D-Public] Does anyone export per-vertex normals?
>>
>> I'm looking for examples of per-vertex normals on IFS's. Does anyone know of a tool which export these? Is there a documented
>> algorithm for how this should be done, especially regarding vertex splitting, smoothing, etc.?
>>
>> Thanks
>>
>> Dave A.
>>
>>
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