[X3D-Public] HTML inside X3D or X3D inside HTML. Layout help!

Philipp Slusallek slusallek at cs.uni-saarland.de
Sat Jan 1 12:03:09 PST 2011


Hi,

This type of thing become a no-brainer (besides the implementation work)
and really nice and clean if you put 3D and 2D into the same framework
directly as we are trying with XML3D. You are not restricted to either
3D in 2D or 2D in 3D. You can actually do both just as easily: start the
page with a (fullscreen, if you like) 3D tag and put HTML on objects as
textures -- or start with the a usual 2D page and put 3D frames into it.
You can also nest these (2D in 3D in 2D in ...).

Our goal is to be able to use HTML content just as easily for textures
as you can use <img>, <video>, <frame>, <canvas>, <svg>, and other tags.
Now that browsers are swiftly moving to HW accelerated 2D rendering, we
will even be integrate and execute all of this on the GPU together
without the need to go back and forth.

Other options that may eventually become possible (needs support by the
other W3C working groups) are things like using programmable (3D)
shaders for rendering the HTML background or filling a SVG path and
other goodies.

	Philipp


Am 31.12.2010 20:43, schrieb John Carlson:
> On Dec 31, 2010, at 2:46 AM, GLG wrote:
>> To me, it would make a lot more sense to render HTML inside
>> a 3D scene than a 3D scene inside HTML. X3D can already
>> supports multimedia assets such as sounds and movies. How
>> far are you planning to get with XML3D? Seeing HTML inside
>> X3D is one of my dreams, not the other way around. 
> 
> Makes sense to me to.  Open Cobalt and Open Wonderland do.  I think Second Life does as well.  (is it patented?) You can't fit the Earth into Flatland, but you can imagine Flatland somewhere on Earth.
> 
> Thanks,
> 
> John




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