[X3D-Public] HTML inside X3D or X3D inside HTML. Layout help!

GLG info at 3dnetproductions.com
Sat Jan 1 15:10:31 PST 2011



This is interesting. How about keyboard input for HTML forms
and 3D navigation or text entry, and clickable objects in
both HTML and 3D?

Lauren 


>-----Original Message-----
>From: Philipp Slusallek [mailto:slusallek at cs.uni-
>saarland.de]
>Sent: Saturday, January 01, 2011 3:03 PM
>To: John Carlson
>Cc: info at 3dnetproductions.com; x3d-public at web3d.org
>Subject: Re: HTML inside X3D or X3D inside HTML. Layout
>help!
>
>Hi,
>
>This type of thing become a no-brainer (besides the
>implementation work)
>and really nice and clean if you put 3D and 2D into the
>same framework
>directly as we are trying with XML3D. You are not
>restricted to either
>3D in 2D or 2D in 3D. You can actually do both just as
>easily: start the
>page with a (fullscreen, if you like) 3D tag and put HTML
>on objects as
>textures -- or start with the a usual 2D page and put 3D
>frames into it.
>You can also nest these (2D in 3D in 2D in ...).
>
>Our goal is to be able to use HTML content just as easily
>for textures
>as you can use <img>, <video>, <frame>, <canvas>, <svg>,
>and other tags.
>Now that browsers are swiftly moving to HW accelerated 2D
>rendering, we
>will even be integrate and execute all of this on the GPU
>together
>without the need to go back and forth.
>
>Other options that may eventually become possible (needs
>support by the
>other W3C working groups) are things like using
>programmable (3D)
>shaders for rendering the HTML background or filling a SVG
>path and
>other goodies.
>
>	Philipp
>
>
>Am 31.12.2010 20:43, schrieb John Carlson:
>> On Dec 31, 2010, at 2:46 AM, GLG wrote:
>>> To me, it would make a lot more sense to render HTML
>inside
>>> a 3D scene than a 3D scene inside HTML. X3D can already
>>> supports multimedia assets such as sounds and movies.
>How
>>> far are you planning to get with XML3D? Seeing HTML
>inside
>>> X3D is one of my dreams, not the other way around.
>>
>> Makes sense to me to.  Open Cobalt and Open Wonderland
>do.  I think Second Life does as well.  (is it patented?)
>You can't fit the Earth into Flatland, but you can imagine
>Flatland somewhere on Earth.
>>
>> Thanks,
>>
>> John





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