[X3D-Public] Fwd: Re: [X3D] X3D HTML5meetingdiscussions:Declarative 3D interest group at W3C

Philipp Slusallek slusallek at cs.uni-saarland.de
Mon Jan 3 21:20:07 PST 2011


Hi,

Am 03.01.2011 23:45, schrieb GLG:
>> tactics. Now it seems the html browsers are all up in the
>> air about
>> security of <object> and @sandbox and others so we need
>> some special
>> tricks to get the X3D object talking to the DOM
> 
> You are reading my mind again, which brings me to my first
> question. I'd like to ask Philipp and Johannes if they know
> of any security features currently defeated in Mozilla in
> order for the above to work. Also, same question when
> running with XFlow. 

Since we are running natively within the browser and do not expose a
hardware API directly (as WebGL would have done without the extra
security layer they had to add on top of OpenGL), we should be in a much
better situation.

XFlow is pretty much the same. Instead of simply exposing
CUDA/OpenCL/whatever we have put a higher level declarative wrapper
around it that on the one hand allows Web developer to more easily deal
with predefined functionality they can just use but on the other hand
allows us to have more control on security aspects. Since all the data
comes in through well structured vertex arrays, the interface is well
defined and well defensible.

Having said this, I should add that we have not done a careful security
analysis yet.

	Philipp

> 
> 
> 
> 
>> We saw from Ajax3D that XHR
>> is a winner and so naturally would play some part in future
>> X3D networking tactics. 
> 
> 
> Yes funny that you mention it. I plan on hooking up the
> X3Daemon MU Server as soon as feasible.
> 
> 
> My last question is on the subject of physics. That has
> barely been touched. I was wondering if some thought was
> giving to it. Basic stuff at first like collision and
> gravity.
> 
> Cheers,
> Lauren
> 
> 
> 




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