[X3D-Public] Fwd: Re: [X3D] X3D HTML5 meetingdiscussions:Declarative 3D interest group at W3C

Joe D Williams joedwil at earthlink.net
Tue Jan 4 18:55:50 PST 2011


> Perhaps instead of taking baby steps, this is the time for giant 
> steps.


no doubt this will be a giant step however it turns out. As we can 
see, the biggest step we can make is making the event system tuned so 
that we get as big a step in innovation as we got from shaders.
Joe

----- Original Message ----- 
From: "Len Bullard" <cbullard at hiwaay.net>
To: "'Chris Marrin'" <chris at marrin.com>
Cc: "'X3D mailing list Graphics public'" <x3d-public at web3d.org>
Sent: Tuesday, January 04, 2011 6:26 PM
Subject: Re: [X3D-Public] Fwd: Re: [X3D] X3D HTML5 
meetingdiscussions:Declarative 3D interest group at W3C


> Maybe.  On the other hand, there are over fifteen years of 
> experience cross
> product to at least a few thousand 3D engine developers conversant 
> in all of
> the code architectures represented frequently or occasionally here.
>
> You have the experience to outline what the most used and least used
> features are of current 3D on the web in ALL incarnations.   There 
> is a huge
> body of 3D on the web systems of different authorities out there. 
> Surely by
> now there is general agreement on the general sets.   Instead of the 
> 'code a
> little test a lot and wait' approach, something broader should be 
> spec'd for
> the feature goals.  I think you can do it now.
>
> Perhaps instead of taking baby steps, this is the time for giant 
> steps.
>
> len
>
> -----Original Message-----
> From: x3d-public-bounces at web3d.org 
> [mailto:x3d-public-bounces at web3d.org] On
> Behalf Of Chris Marrin
> Sent: Tuesday, January 04, 2011 5:30 PM
> To: Philipp Slusallek
> Cc: X3D mailing list Graphics public
> Subject: Re: [X3D-Public] Fwd: Re: [X3D] X3D HTML5 meeting
> discussions:Declarative 3D interest group at W3C
>
> I'm all about baby steps these days. It not only aids adoption, but 
> it lets
> you see more clearly where the next steps should be.
>
>
>
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