[X3D-Public] Announcement: view3dscene 3.8.0

Len Bullard cbullard at hiwaay.net
Thu Jan 6 14:02:17 PST 2011


Just curious, Michaelis.  Of those who are building/built engines for X3D,
how many of you are listing them on the wikipedias and question answering
sites?

I looked at one of those today and it needs updated information.  I know the
Web3D consortium has a site and others link to it.

len

-----Original Message-----
From: x3d-public-bounces at web3d.org [mailto:x3d-public-bounces at web3d.org] On
Behalf Of Michalis Kamburelis
Sent: Thursday, January 06, 2011 3:58 PM
To: Joe D Williams
Cc: x3d-public
Subject: Re: [X3D-Public] Announcement: view3dscene 3.8.0

Joe D Williams wrote:
> Hi Michalis,
> Thanks for the message and your work on X3D H-Anim.
> great to hear about this but unfortunately have not had time to look at
> the view3dscene project. Please help to get my working interest by
> telling me how this one operates in view3dscene:
> 
> http://www.hypermultimedia.com/x3d/JoeX3D/JoeH-AnimKick0a.x3dv
> 
> zip with texture attached.
> 

Your example doesn't animate as-is, because you didn't list the joints
in HAnimHumanoid.joints list. Specification requires it, and as it
happens view3dscene also requires it for correct skinned animation.

After fixing it (I only added joints [ USE Joe_HumanoidRoot .... ],
didn't touch anything else) it animates just fine in view3dscene 3.8.0
:) Attaching the fixed version, gzipped.

Michalis




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