[X3D-Public] remote animation invocation (RAI)

Christoph Valentin christoph.valentin at gmx.at
Tue Mar 1 06:09:25 PST 2011


>>>One nice thing about video is that you don't need to actually store (and 
worry
>>> about DRM) a lot on the user equipment--just pixels. Whereas with X3D 
(and
>>> other 3D technologies), you've got to store (and attempt to protect) 
the DOM, the
>>> Scripts, the routes plus whatever the browser needs in RAM to run.
This is a good argument, and it's not only the DRM to worry about. However, 
it depends on how far to look into the future, and maybe there 
will remain use cases for rendering in the user equipment, too.



>         
> -------- Original-Nachricht --------
> Datum: Sat, 26 Feb 2011 17:06:04 -0800
> Von: John Carlson <john.carlson3 at sbcglobal.net>
> An: Christoph Valentin <christoph.valentin at gmx.at>, 
> "<x3d-public at web3d.org> mailing list" <x3d-public at web3d.org>
> Betreff: Re: [X3D-Public] remote animation invocation (RAI)
> 
>         One nice thing about video is that you don't need to actually 
> store (and worry about DRM) a lot on the user equipment--just pixels. 
> Whereas with X3D (and other 3D technologies), you've got to store (and 
> attempt to protect) the DOM, the Scripts, the routes plus whatever the 
> browser needs in RAM to run.
> 
> What I am attempting to make a value proposition out of is *selling* 
> (perhaps for free) and *distributing* motion that is generated by 
> end-users. The goal would be to create a market out of creating 
> motion-generated programs derived from Kinect or similar technologies. We 
> already can sell input from keyboards and mice which generated programs. 
> What about creating programs using other input devices? If you want to 
> call this "authoring" that's OK. I just call it programming. Others might 
> call it animation. Maybe dance is the best term. I'm ready to separate 
> myself from the keyboard and mouse and get with a less sedentary 
> job--doing essentially exactly the same thing.
> 
> John
    
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