[X3D-Public] remote animation invocation (RAI)

Russ Kinter pyth7 at verizon.net
Sat Mar 19 12:47:59 PDT 2011


I like the final sentence of the PDF:

> To find an approach to
>convert VRML to X3D is another issue which is needed to
>be solved.


> -----Original Message-----
> From: x3d-public-bounces at web3d.org [mailto:x3d-public-bounces at web3d.org]
> On Behalf Of GLG
> Sent: Saturday, March 19, 2011 5:08 AM
> To: 'Joe D Williams'; 'John Carlson'
> Cc: x3d-public at web3d.org
> Subject: Re: [X3D-Public] remote animation invocation (RAI)
> 
> 
> I just came across this document, which I am including in
> this thread because of its relevancy to what was discussed
> here.
> 
> Cheers,
> Lauren
> 
> 
> EXPERIENMENT OF CONVERTING ANIMATED
> VIRTUAL CHARACTER INTO X3D/VRML
> 
> Cong Ye
> Computer Graphics and Virtual Reality Research Group
> The Department of Computer Science, Regent Court
> 211 Portobello, Sheffield
> S1 4DP. UK
> 
> http://staffwww.dcs.shef.ac.uk/people/C.Ye/pdf/X3D%20repor
> t.pdf
> 
> 
> >-----Original Message-----
> >From: x3d-public-bounces at web3d.org [mailto:x3d-public-
> >bounces at web3d.org] On Behalf Of Joe D Williams
> >Sent: Thursday, March 10, 2011 12:51 PM
> >To: John Carlson
> >Cc: x3d-public at web3d.org
> >Subject: Re: [X3D-Public] remote animation invocation
> >(RAI)
> >
> >> Is there something wrong with sending motion/animation?
> >
> >Hi again John and All,
> >How about proposing the 'animation' for an avator will
> >naturally be
> >produced using hardware acceleration (parallel
> >processing) as the main
> >means of moving whatever items constitute the character?
> >So, an
> >animation 'routine' might be sent in highly compressed
> >form ready to
> >use with relatively light loading of the client. With
> >current and
> >future access to WebGL, OGL, and OCL along with
> >integration of the
> >H-Anim model with physics processing, this seems a
> >naturally
> >developing technical path.
> >
> >Thanks to All and Best Regrads,
> >Joe
> >
> >----- Original Message -----
> >From: "John Carlson" <john.carlson3 at sbcglobal.net>
> >To: "Christoph Valentin" <christoph.valentin at gmx.at>
> >Cc: <x3d-public at web3d.org>
> >Sent: Saturday, February 26, 2011 3:39 PM
> >Subject: Re: [X3D-Public] remote animation invocation
> >(RAI)
> >
> >
> >>
> >> On Feb 26, 2011, at 12:38 PM, Christoph Valentin wrote:
> >>
> >>> Thanks for clarification - so you mean "upload" quasi
> >as part of
> >>> avatar authoring, but not as part of avatar operation,
> >true?
> >>>
> >> "upload" is like teaching.  "download" is like
> >learning.  I see
> >> operating as teaching primitives (this is for the
> >hardware/system
> >> people).  I see authoring as teaching collections and
> >conditionals
> >> which contain primitives.  There will always be
> >primitive operations
> >> and data.  And we can always author more complex
> >operations and data
> >> structures on top of them.  Also, authoring (live
> >performance) is
> >> something you typically do in private, publishing
> >(canned
> >> performance or a production) is done in public.  I'm
> >divided on
> >> canned performance versus live performance--seems like
> >the lines are
> >> blurring.  How about a play (or virtual world) where
> >the actors are
> >> interacting with video?  Example: MST3K.
> >>
> >>> Additionally, when you write
> >>> >>>> I might be wrong that video download is the way
> >to go.  It
> >>> >>>> just seems very natural.
> >>>
> >>> What do you mean:
> >>> (a) Rendering in the network as opposed to (b)
> >rendering in the
> >>> user equipment?
> >>>
> >> Rendering on a super computer or massive GPU farm (see
> >> http://www.onlive.com), then sending compressed/lossy
> >video to the
> >> user's TV.  I believe the PC/Desktop is going to be
> >history
> >> soon--only kept around for people like me with speech
> >difficulty.
> >> If you insist, we can send JavaScript/WebGL/XML3D/X3DOM
> >to the user
> >> equipment--whatever floats your boat.  However, let me
> >point out
> >> that vector and character displays aren't used very
> >much any more.
> >> Raster is where it's at.  You might make an argument
> >for variable
> >> bit rates or frames, which I think is interesting.
> >Generally, there
> >> is 3 types of visual data, pixels, shapes and text,
> >with a number of
> >> dimensions for each.  Popular formats (postscript, PDF,
> >Flash, HTML
> >> w/ SVG) use all three (can you see using closed
> >captioning for a
> >> chat system)?  I believe MPEG already has X3D in it.
> >>> (a) downloading (stereo) video from network, uploading
> >raw user
> >>> input, rendering in the network?
> >>>
> >>> (b) downloading scene (updates) from network,
> >exchanging state
> >>> updates between user equipment and network, rendering
> >in user
> >>> equipment?
> >>>
> >>> If you mean this, and if you assume bandwidth between
> >user
> >>> equipment and network being a scarce resource, then in
> >my humble
> >>> opinion the conclusion is.
> >>>
> >>> Both (a) and (b) is necessary, (a) for complex scenery
> >and high
> >>> speed movement, (b) for simple scenery and low speed
> >movement.
> >>
> >> I think that updates can be handled well with MPEG.
> >However, I
> >> don't know how MPEG works with panning and zooming.
> >Perhaps the
> >> user equipment will be able to reconstruct the 3D scene
> >from video.
> >> I don't see bandwidth between user equipment and the
> >network being a
> >> scare resource.  If necessary, we can use a combination
> >of
> >> satellite, cellular, fiber-optics, cable etc to solve
> >the problem.
> >> I believe the next boom will be a network boom as
> >people demand
> >> higher network bandwidth.  We can't really speed up the
> >user's PCs
> >> any more than they are now (except make things
> >simpler/more
> >> efficient on the software side).  Hopefully, our
> >governments will
> >> work toward more competition in the network to speed
> >things up.
> >> It's likely that servers will move closer to the users-
> >-perhaps
> >> there will be a concept of "community servers"--I'm
> >thinking
> >> geographically now.  I'm not predicting the demise of
> >3D
> >> graphics--the world we see is 3D objects--it's just our
> >first
> >> impression of them is video (eyesight).
> >>
> >> Can we think about sending something besides text
> >across the
> >> network?  Is there something wrong with sending
> >motion/animation?
> >>
> >> John
> >> _______________________________________________
> >> X3D-Public mailing list
> >> X3D-Public at web3d.org
> >> http://web3d.org/mailman/listinfo/x3d-public_web3d.org
> >
> >
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