[X3D-Public] Fwd: Call for Participation: 3DUI Contest
Nicholas F. Polys
npolys at vt.edu
Tue Oct 25 19:53:08 PDT 2011
A very exciting contest!:->
The last two years, the contest content was provided as VRML.
br,
_n_polys
-------- Original Message --------
Subject: Call for Participation: 3DUI Contest
Date: Tue, 25 Oct 2011 18:20:06 -0700
From: Evan Suma <easuma at GMAIL.COM>
Reply-To: 3DUI (3D User Interfaces) Mailing List <3DUI at listserv.vt.edu>
To: 3DUI at LISTSERV.vt.edu
*Call for Participation: 3DUI Contest*
**
*Description*
This year, IEEE 3DUI will hold the 3rd annual 3DUI Contest. It is open
to anyone interested in 3D user interfaces, from researchers to
students, enthusiasts, and professionals. The goal is to find innovative
solutions to classic 3DUI problems (navigation, selection,
manipulation). Think outside the box, unleash your creativity, and show
your ideas to the 3DUI community! You may use whatever software and
hardware you want to achieve the task, including, but not limited to:
simple mouse/keyboard, specialized controllers, haptic devices,
multi-touch tables, 3D trackers, head-mounted displays, projection
systems, etc.
*Problem Description*
Build an application to enable collaborative navigation through a
complicated 3D environment.The system should be designed for two
simultaneous users, each of which will have their own separate interface
and completely different physical locations such that verbal or
nonverbal communication is not possible (e.g. in two separate rooms).
The first user should be only presented with a first-person view of the
environment, with the goal of completing a scavenger hunt for items
placed throughout the environment in the most efficient way possible
(traveling the shortest distance in the quickest amount of time). The
second user can be presented with more complete information about the
world, including a global view of the scene and other user.The second
user’s goal is to assist the first user in navigating through the
environment by creating, placing, and manipulating content such as
wayfinding aids.However, direct verbal or text communication between the
two users is not allowed.You may choose to use similar equipment for
both users, or alternatively may choose to use drastically different
interfaces and interaction techniques for each role.The effectiveness
and originality of the interfaces will be one of the criteria used to
judge the winners of the contest.
The environment designed to test the interface is up to the individual
teams to design.However, it should be difficult and complicated to
navigate.As sparse, open environments would be trivially easy, we expect
that an appropriate environment would contain complex architecture,
multiple branching pathways, and obstacles/clutter to move around.It
should also require navigating in all three dimensions, including height
– for example, by flying up and down or by moving between multiple
levels (e.g. floors in a building).The appropriateness of the
environment designed to test the interface will be one of the criteria
used to judge the winners of the contest.
All teams should perform a pilot study with several pairs of users (at
least two pairs).Minimally, the study should record the time to complete
the task, as well as user ratings for ease of use, intuitiveness,
etc.Other measures can, and should, be included in the evaluation.The
quality and rigor of the study design will be one of the criteria used
to judge the winners of the contest, but a large number of participants
is not required.
*Rules*
Teams of up to five people can submit solutions.We expect the following
material to be submitted:
·A video that presents the solution to the public, including an
explanation of the equipment, software, and interaction techniques used
to solve the problem.Additionally, the video should include
representative footage of example users as they perform the task.If your
group is selected, the video will be included in the electronic proceedings.
·A short paper of two pages, with a description of the solution, details
about the hardware and software used, and results from the basic user
study.If your group is selected, this paper will be included in the 3DUI
proceedings, and therefore must be formatted using the IEEE Computer
Society format.
The winner be determined by a panel of expert judges, based on the video
and paper submissions.The judging will be based upon a variety of
criteria, including: the effectiveness of the solution at accomplishing
the task; how innovative the solution was; the rigor of the evaluation;
and the professional quality of the video and paper.
If your group is selected, you will be also invited to participate in a
live demo session at the conference, where you will be given the
opportunity to directly showcase your work to the 3DUI community.If a
live demo is not feasible, then we will publicly display your video
during the conference session.
Videos should have a length of approximately 4-6 minutes, and should
include the title along with the names/affiliations of the
contestants.The submitted file should be a high quality compressed video
with a size of no more than 50MB.We will accept videos in MPEG (.mpg),
Quicktime (.mov), AVI (.avi), MP4 (.mp4), Matroska (.mkv), or Flash
Video (.flv) formats.
The submission deadline is *January 3, 2012*.The paper and videos must
be submitted directly to the chairs on that date in camera-ready
format.There will not be time to submit another version for the
proceedings, so care must be taken to ensure all materials are of high
quality.
*Prizes*
To be determined.
*Contact Information*
The contest chairs are:
Evan Suma, Institute for Creative Technologies, University of Southern
California
Amy Ulinski, University of Wyoming
Robert Teather, York University
You may contact us at:3duicontest at gmail.com <mailto:3duicontest at gmail.com>
*Organization and Important Dates*
October 12: The contest is opened.
January 3:Submission date for the papers and videos.
January 10: Notification of acceptance to the contest.
March 4-5: Live demo session and announcement of winners at the conference.
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