[X3D-Public] X3D Followers meeting Wednesday please
Richard Puk
puk at igraphics.com
Wed Feb 8 14:12:38 PST 2012
Hi, Don --
I recommend adding the four new nodes to Vs. 3.4. If we add them to Vs. 3.3,
we will need to reballot at the PDAM/CD level. We also need two
implementations of these which may take quite a bit of time. It would be bad
to hold up the Volume Rendering Component until all of that is resolved.
DICOM is assuming approval of 3.3 reasonably soon.
-- Dick
/*****************************************
* Richard F. Puk, Ph.D.
* President, Intelligraphics Incorporated
* 7644 Cortina Court
* Carlsbad, CA 92009
* Tel: 1-760-753-9027 E-Mail: puk at igraphics.com
\*****************************************
> -----Original Message-----
> From: Don Brutzman [mailto:brutzman at nps.edu]
> Sent: Wednesday, February 08, 2012 9:04 AM
> To: Herbert Stocker; X3D Graphics public mailing list
> Cc: Peter Schickel; Leonard Daly; Richard F. Puk; Johannes Behr
> Subject: Re: X3D Followers meeting Wednesday please
>
> We had a productive Followers review call today by Herbert Stocker and I.
>
> On 2/6/2012 9:08 AM, Don Brutzman wrote:
> > Some minor but longstanding action items are to address comments on
> > the Followers (chasers and dampers) component. Herbert, we need your
> > feedback please.
> >
> > Primary points:
> > - shouldn't there be a ScalarDamper node to correspond to ScalarChaser?
> > (InstantReality has also implemented this)
>
> Details follow.
>
> Instant reality
> http://doc.instantreality.org/documentation/nodetype/ScalarChaser/
> http://doc.instantreality.org/documentation/nodetype/ScalarDamper/
>
> We also looked at their other proposed nodes:
>
> InstantReality Followers
> ColorChaser
> ColorDamper
> CoordinateChaser
> CoordinateDamper
> OrientationChaser
> OrientationDamper
> PositionChaser
> PositionChaser2D
> PositionChaser3D (alternate name for PositionChaser)
> PositionDamper
> PositionDamper2D
> PositionDamper3D (alternate name for PositionDamper)
> ScalarChaser
> ScalarDamper
> TexCoordChaser
> TexCoordDamper
>
>
> X3D specification, Followers component, 39.4 Node reference
>
> 39.4.1 ColorDamper
> 39.4.2 CoordinateDamper
> 39.4.3 OrientationChaser
> 39.4.4 OrientationDamper
> 39.4.5 PositionChaser
> 39.4.6 PositionChaser2D
> 39.4.7 PositionDamper
> 39.4.8 PositionDamper2D
> 39.4.9 ScalarChaser
> 39.4.10 TexCoordDamper2D
>
> Diff list:
> ColorChaser
> CoordinateChaser
> ScalarDamper
> TexCoordChaser (if defined, X3D name would be TexCoordChaser2D)
>
> A reasonable argument could be made that consistency of support for both
> Chaser and Damper ought to provided for each data type.
>
> Herbert didn't think it would be difficult for BitManagement to also
implement
> these 4 additional nodes. He has no object to adding these nodes.
>
> I'm willing to add them to X3D-Edit to match.
>
> Any other implementers have an opinion?
>
> We discussed whether it would increase the burden for browser
implementers.
> Since any implementation of 10 existing nodes in Followers component
includes
> each of these data types, and since it also includes both Chasers and
Dampers,
> and since the algorithms are essentially identical in each case, the level
of
> difficulty is very low. Further we could say that since the animation
algorithms
> are quite simple, these 4 nodes do not appreciably increase the size of a
plugin
> implementation.
>
> Therefore, subject to group approval, we recommend that these 4 nodes be
> added to X3D.
>
> Action items for InstantReality would be to
> - rename TexCoordChaser to TexCoordChaser2D (to match proposed change)
> - rename TexCoordDamper to TexCoordDamper2D (to match existing X3D spec)
>
> Dick: Web3D will likely want to recommend making this change as part of
the
> X3D version 3.3 ISO review. This might be considered to be errata since
the
> changes provide proper consistency to the Followers component.
> Let's please discuss our options on the next working group teleconference.
>
> > - getting consistent browser support for example scenes
> > http://www.web3d.org/x3d/content/examples/Basic/Followers/
>
> We reviewed these examples. Some work but many don't in BS Contact.
> Most of the scenes were my translations of Herbert's original examples,
which
> used a preliminary node syntax developed prior to approval of the X3D
Followers
> Component.
>
> Herbert can check on BS Contact support and whether the example scenes are
> correct or not. I will fix any scene problems and check the updates back
into
> version control. For test purposes we might implement CoordinateChaser as
a
> native node (instead of using a prototype), if others in X3D group agree
that this
> addition to the spec is likely.
>
> We will both work to revisit this topic in 2 weeks during the
teleconference 22
> FEB 2011. All feedback welcome.
>
> all the best, Don
> --
> Don Brutzman Naval Postgraduate School, Code USW/Br
> brutzman at nps.edu
> Watkins 270, MOVES Institute, Monterey CA 93943-5000 USA
+1.831.656.2149
> X3D graphics, virtual worlds, navy robotics
http://faculty.nps.edu/brutzman
More information about the X3D-Public
mailing list