[X3D-Public] Player support for X3D components - Cube map environmental texturing, shaders

Michalis Kamburelis michalis.kambi at gmail.com
Sat Nov 10 13:12:36 PST 2012


Hi,

I don't think my mail 2012-09-16 got any response, so I'm resending it 
:) As far as I see, the issue still exists, i.e. wiki page 
Player_support_for_X3D_components has inconsistent links to view3dscene.

Don Brutzman wrote:
>>>>> http://www.web3d.org/x3d/wiki/index.php/Player_support_for_X3D_components

>> And, as an additional suggestion: it may be useful to split "Programmable shaders" row
[...]
>
> excellent suggestion, thank you.  i have done that and
> linked each shader language to the appropriate X3D Spec annex.
>
> For viewx3dscene, have listed support for GLSL.
>

Great, thanks :) You can put "no" for view3dscene support for HLSL and 
Cg --- we don't support them.

One more minor note: the "view3dscene" link at the top of the table on 
Player_support_for_X3D_components leads to 
http://castle-engine.sourceforge.net/x3d_implementation_status.php , 
while the link at the bottom leads to 
http://castle-engine.sourceforge.net/view3dscene.php . I would slightly 
prefer for both links to lead to view3dscene.php page (as this is 
somewhat friendlier to users, it shows clearly how to download 
view3dscene which is probably what 99% users need :). In any case, these 
two links should probably lead to the same URL.

Regards and many thanks,
Michalis



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