[X3D-Public] XMPP / XML schema JScript ( Networksensor )

Christoph Valentin christoph.valentin at gmx.at
Sun Nov 18 09:23:47 PST 2012


Hi Russ,

I think, I have explained that in an earlier e-mail.

It is a matter of interests and it is a matter of budgets.

And it is a matter of time. I'm still full of hope (to come back to Star 
Wars :-) )

Kind regards
Christoph


>             
> -------- Original-Nachricht --------
> Datum: Sun, 18 Nov 2012 11:16:16 -0600 (CST)
> Von: pyth7 at verizon.net
> An: christoph.valentin at gmx.at
> CC: x3d-public at web3d.org
> Betreff: Re: Re: RE: Re: [X3D-Public] XMPP / XML schema JScript ( 
> Networksensor )
> 
>                         Hi Christoph,
> 
> Yeah my bad, the Networksensor is such an incredible and well implemented 
> idea that it will surely move the Clampetts back to Beverly Hills and 
> prime-time TV.
> 
> Russ
>                                                     On 11/18/12, 
> Christoph Valentin<christoph.valentin at gmx.at> wrote:                     
>                             Hi Russ
> 
> Just one thought:
> 
> Internet started its marvellous success story also, because the IP stack 
> was "buried" in the operating system.
> 
> It's just a conclusion by analogy and I don't have a proof that it works.
> 
> But I think, when we do not build the networking "on top" of the Web3D 
> Browsers, but "bury" the networking in the standards, then the success 
> will be greater.
> 
> All the best
> Christoph
> 
> >             
> > -------- Original-Nachricht --------
> > Datum: Sun, 18 Nov 2012 08:57:54 -0600 (CST)
> > Von: pyth7 at verizon.net
> > An: Sven-Erik.Tiberg at ltu.se, pyth7 at verizon.net, 
> > christoph.valentin at gmx.at
> > CC: x3d-public at web3d.org
> > Betreff: Re: RE: Re: [X3D-Public] XMPP / XML schema JScript ( 
> > Networksensor )
> > 
> >                         Sven,            Can CarSim interface with a 
> > language such as Java, C++ or any language capable of estalishing a 
> > socket?             If so, there is your answer.             Let EAI do 
> > the networking and not clutter and overload the X3D spec with redundant 
> > code.              But I better keep my mouth shut other wise I'll 
> > attract  "walkers".            
> >             Russ                                                   
> > On 11/18/12, Sven-Erik Tiberg<Sven-Erik.Tiberg at ltu.se> wrote:           
> >                           Hi pyth7
> > 
> > Mybee you are right on it's a "Walking dead" 
> > But way alternative can you come up with on a open source network 
> > protocol suited multi X3D nodes and non X3D nodes like CarSim 
> > interfacing Mathworks Simulink.
> > Togther forming a driver simulator.
> > I'm just go 2 groups of students readdy to make this happend.
> > Can be a option to in RT transfere positions, rotation,,,, and live 
> > video to handle a model car.
> > An area of applications for this projeare are supporting car testing 
> > under arctic conditions.
> > 
> > So please tell me any optional protocol to use before we put more 
> > effort into usiing RT-XMPP for X3D space and Matworks / Simulink MU 
> > system.
> > 
> > /Sven-Erik Tiberg
> > 
> > 
> >                           From: pyth7 at verizon.net [pyth7 at verizon.net]
> > Sent: Friday, October 26, 2012 2:28 PM
> > To: christoph.valentin at gmx.at; Sven-Erik Tiberg
> > Cc: x3d-public at web3d.org
> > Subject: Re: Re: [X3D-Public] XMPP / XML schema JScript ( Networksensor 
> > )
> > 
> >                                                                Is 
> > this the plot for an upcoming episode  of the "Walking Dead"?         
> >                                                       On 10/26/12, 
> > Christoph Valentin<christoph.valentin at gmx.at> wrote:                   
> >       Hi Sven-Erik
> > 
> > So, when it's about the Network Sensor, we had a discussion about 
> > evolution of the Network Sensor concept.
> > 
> > This was during January through March 2011, in the thread "The Network 
> > Sensor is not enough".
> > 
> > Original e-mail was this: 
> > http://www.web3d.org/pipermail/x3d-public_web3d.org/2011-January/001401.html
> > 
> > All the best
> > Christoph
> > 
> > 
> > -----Ursprüngliche Nachricht-----
> > Gesendet: Thursday, 25 October 2012 um 16:28:08 Uhr
> > Von: "Don Brutzman" <brutzman at nps.edu>
> > An: "Sven-Erik Tiberg" <Sven-Erik.Tiberg at ltu.se>
> > Betreff: Re: [X3D-Public] XMPP / XML schema JScript ( Networksensor )
> > On 10/22/2012 10:16 AM, Sven-Erik Tiberg wrote:
> > > Hi
> > > 
> > > Some time ago it was a tread regarding interfacing jscript to x3d 
> > scenes with suggestions for Node name suggestions for routing.
> > > 
> > > Seems to remember that there are a suggestion for a group working 
> > with making a Networksensor similar interface for JScript / Python.
> > > 
> > > Any tips on these items?
> > 
> > Hi Sven-Erik
> > 
> > High-water mark for the NetworkSensor node effort is maintained in the 
> > X3D Basic Examples under Networking.
> > 
> > http://www.web3d.org/x3d/content/examples/Basic/Networking
> > 
> > This directory documents attempts to define and build a new 
> > NetworkSensor node for X3D. Although useful design progress was made by 
> > the X3D working group, this work did not reach closure because 
> > author-written implementations did not appear to be possible using X3D 
> > prototypes. Further implementation and evaluation work might someday be 
> > pursued using an X3D browser implementation.
> > 
> > 
> > http://www.web3d.org/x3d/content/examples/Basic/Networking/NetworkSensorConnectionNodes.html 
> > (attached)
> > 
> > Examples of additional networking techniques for X3D can also be added 
> > to this archive. Of related interest: the Distributed Interactive 
> > Simulation (DIS) examples in this archive, which include native X3D 
> > support for the IEEE Distributed Interactive Simulation (DIS) 
> > networking-protocol standard.
> > 
> > 
> > http://www.web3d.org/x3d/content/examples/Basic/DistributedInteractiveSimulation
> > http://en.wikipedia.org/wiki/Distributed_Interactive_Simulation
> > 
> > all the best, Don
> > -- 
> > Don Brutzman Naval Postgraduate School, Code USW/Br brutzman at nps.edu
> > Watkins 270, MOVES Institute, Monterey CA 93943-5000 USA 
> > +1.831.656.2149
> > X3D graphics, virtual worlds, navy robotics 
> > http://faculty.nps.edu/brutzman
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> >                                                                         
> >              
>                                     
        
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