[X3D-Public] XMPP / XML schema JScript ( Networksensor )

Russ Kinter pyth7 at verizon.net
Sun Nov 18 10:13:09 PST 2012


http://www.youtube.com/watch?v=rfUYuIVbFg0
 
Don’t stop believing
hold on to that dream oh oh oh wooo
.
 
 
  _____  

From: Christoph Valentin [mailto:christoph.valentin at gmx.at] 
Sent: Sunday, November 18, 2012 12:24 PM
To: pyth7 at verizon.net
Cc: x3d-public at web3d.org
Subject: Re: [X3D-Public] XMPP / XML schema JScript ( Networksensor )
 
Hi Russ,

I think, I have explained that in an earlier e-mail.

It is a matter of interests and it is a matter of budgets.

And it is a matter of time. I'm still full of hope (to come back to Star
Wars :-) )

Kind regards
Christoph



-------- Original-Nachricht --------
Datum: Sun, 18 Nov 2012 11:16:16 -0600 (CST)
Von: pyth7 at verizon.net
An: christoph.valentin at gmx.at
CC: x3d-public at web3d.org
Betreff: Re: Re: RE: Re: [X3D-Public] XMPP / XML schema JScript (
Networksensor )
Hi Christoph,

Yeah my bad, the Networksensor is such an incredible and well implemented
idea that it will surely move the Clampetts back to Beverly Hills and
prime-time TV.

Russ
 
 
 
On 11/18/12, Christoph Valentin
<https://service.gmx.net/de/cgi/g.fcgi/mail/new?CUSTOMERNO=28383878&t=de6659
48167.1353258791.534551ad&to=Valentin%26lt%3Bchristoph.valentin%40gmx.at>
<christoph.valentin at gmx.at> wrote: 
 
Hi Russ

Just one thought:

Internet started its marvellous success story also, because the IP stack was
"buried" in the operating system.

It's just a conclusion by analogy and I don't have a proof that it works.

But I think, when we do not build the networking "on top" of the Web3D
Browsers, but "bury" the networking in the standards, then the success will
be greater.

All the best
Christoph


-------- Original-Nachricht --------
Datum: Sun, 18 Nov 2012 08:57:54 -0600 (CST)
Von: pyth7 at verizon.net
<https://service.gmx.net/de/cgi/g.fcgi/mail/new?CUSTOMERNO=28383878&t=de6659
48167.1353258791.534551ad&to=pyth7%40verizon.net> 
An: Sven-Erik.Tiberg at ltu.se
<https://service.gmx.net/de/cgi/g.fcgi/mail/new?CUSTOMERNO=28383878&t=de6659
48167.1353258791.534551ad&to=Sven-Erik.Tiberg%40ltu.se> , pyth7 at verizon.net
<https://service.gmx.net/de/cgi/g.fcgi/mail/new?CUSTOMERNO=28383878&t=de6659
48167.1353258791.534551ad&to=pyth7%40verizon.net> ,
christoph.valentin at gmx.at
<https://service.gmx.net/de/cgi/g.fcgi/mail/new?CUSTOMERNO=28383878&t=de6659
48167.1353258791.534551ad&to=christoph.valentin%40gmx.at> 
CC: x3d-public at web3d.org
<https://service.gmx.net/de/cgi/g.fcgi/mail/new?CUSTOMERNO=28383878&t=de6659
48167.1353258791.534551ad&to=x3d-public%40web3d.org> 
Betreff: Re: RE: Re: [X3D-Public] XMPP / XML schema JScript ( Networksensor
)
Sven,
Can CarSim interface with a language such as Java, C++ or any language
capable of estalishing a socket? 
If so, there is your answer. 
Let EAI do the networking and not clutter and overload the X3D spec with
redundant code.  
But I better keep my mouth shut other wise I'll attract  "walkers".
 
Russ
 
 
 
On 11/18/12, Sven-Erik Tiberg
<https://service.gmx.net/de/cgi/g.fcgi/mail/new?CUSTOMERNO=28383878&t=de2010
906145.1353255432.32f3f8b&to=Tiberg%26lt%3BSven-Erik.Tiberg%40ltu.se>
<Sven-Erik.Tiberg at ltu.se> wrote: 
 
Hi pyth7

Mybee you are right on it's a "Walking dead" 
But way alternative can you come up with on a open source network protocol
suited multi X3D nodes and non X3D nodes like CarSim interfacing Mathworks
Simulink.
Togther forming a driver simulator.
I'm just go 2 groups of students readdy to make this happend.
Can be a option to in RT transfere positions, rotation,,,, and live video to
handle a model car.
An area of applications for this projeare are supporting car testing under
arctic conditions.

So please tell me any optional protocol to use before we put more effort
into usiing RT-XMPP for X3D space and Matworks / Simulink MU system.

/Sven-Erik Tiberg


  _____  

From: pyth7 at verizon.net
<https://service.gmx.net/de/cgi/g.fcgi/mail/new?CUSTOMERNO=28383878&t=de2010
906145.1353255432.32f3f8b&to=pyth7%40verizon.net>  [pyth7 at verizon.net
<https://service.gmx.net/de/cgi/g.fcgi/mail/new?CUSTOMERNO=28383878&t=de2010
906145.1353255432.32f3f8b&to=pyth7%40verizon.net> ]
Sent: Friday, October 26, 2012 2:28 PM
To: christoph.valentin at gmx.at
<https://service.gmx.net/de/cgi/g.fcgi/mail/new?CUSTOMERNO=28383878&t=de2010
906145.1353255432.32f3f8b&to=christoph.valentin%40gmx.at> ; Sven-Erik Tiberg
Cc: x3d-public at web3d.org
<https://service.gmx.net/de/cgi/g.fcgi/mail/new?CUSTOMERNO=28383878&t=de2010
906145.1353255432.32f3f8b&to=x3d-public%40web3d.org> 
Subject: Re: Re: [X3D-Public] XMPP / XML schema JScript ( Networksensor )
 
  
Is this the plot for an upcoming episode  of the "Walking Dead"?
 
 
 
On 10/26/12, Christoph Valentin<christoph.valentin at gmx.at
<https://service.gmx.net/de/cgi/g.fcgi/mail/new?CUSTOMERNO=28383878&t=de2010
906145.1353255432.32f3f8b&to=christoph.valentin%40gmx.at> > wrote: 
 
Hi Sven-Erik

So, when it's about the Network Sensor, we had a discussion about evolution
of the Network Sensor concept.

This was during January through March 2011, in the thread "The Network
Sensor is not enough".

Original e-mail was this:
http://www.web3d.org/pipermail/x3d-public_web3d.org/2011-January/001401.html

All the best
Christoph


-----Ursprüngliche Nachricht-----
Gesendet: Thursday, 25 October 2012 um 16:28:08 Uhr
Von: "Don Brutzman" <brutzman at nps.edu
<https://service.gmx.net/de/cgi/g.fcgi/mail/new?CUSTOMERNO=28383878&t=de2010
906145.1353255432.32f3f8b&to=brutzman%40nps.edu> >
An: "Sven-Erik Tiberg" <Sven-Erik.Tiberg at ltu.se
<https://service.gmx.net/de/cgi/g.fcgi/mail/new?CUSTOMERNO=28383878&t=de2010
906145.1353255432.32f3f8b&to=Sven-Erik.Tiberg%40ltu.se> >
Betreff: Re: [X3D-Public] XMPP / XML schema JScript ( Networksensor )
On 10/22/2012 10:16 AM, Sven-Erik Tiberg wrote:
> Hi
> 
> Some time ago it was a tread regarding interfacing jscript to x3d scenes
with suggestions for Node name suggestions for routing.
> 
> Seems to remember that there are a suggestion for a group working with
making a Networksensor similar interface for JScript / Python.
> 
> Any tips on these items?

Hi Sven-Erik

High-water mark for the NetworkSensor node effort is maintained in the X3D
Basic Examples under Networking.

http://www.web3d.org/x3d/content/examples/Basic/Networking

This directory documents attempts to define and build a new NetworkSensor
node for X3D. Although useful design progress was made by the X3D working
group, this work did not reach closure because author-written
implementations did not appear to be possible using X3D prototypes. Further
implementation and evaluation work might someday be pursued using an X3D
browser implementation.

http://www.web3d.org/x3d/content/examples/Basic/Networking/NetworkSensorConn
ectionNodes.html (attached)

Examples of additional networking techniques for X3D can also be added to
this archive. Of related interest: the Distributed Interactive Simulation
(DIS) examples in this archive, which include native X3D support for the
IEEE Distributed Interactive Simulation (DIS) networking-protocol standard.

http://www.web3d.org/x3d/content/examples/Basic/DistributedInteractiveSimula
tion
http://en.wikipedia.org/wiki/Distributed_Interactive_Simulation

all the best, Don
-- 
Don Brutzman Naval Postgraduate School, Code USW/Br brutzman at nps.edu
<https://service.gmx.net/de/cgi/g.fcgi/mail/new?CUSTOMERNO=28383878&t=de2010
906145.1353255432.32f3f8b&to=brutzman%40nps.edu> 
Watkins 270, MOVES Institute, Monterey CA 93943-5000 USA +1.831.656.2149
X3D graphics, virtual worlds, navy robotics http://faculty.nps.edu/brutzman
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