[X3D-Public] XMPP / XML schema JScript ( Networksensor )

Christoph Valentin christoph.valentin at gmx.at
Sun Nov 18 12:10:05 PST 2012


btw.: the EventStreamSensor {} (aka Network Sensor) of BS Contact works 
quite well.

OK, it is not standardized (yet), I think thats what you mean?

-------- Original-Nachricht --------

>         
> Datum: Sun, 18 Nov 2012 13:13:09 -0500
> Von: "Russ Kinter" <pyth7 at verizon.net>
> An: "'Christoph Valentin'" <christoph.valentin at gmx.at>
> CC: x3d-public at web3d.org
> Betreff: RE: [X3D-Public] XMPP / XML schema JScript ( Networksensor )
> 
>                 
> http://www.youtube.com/watch?v=rfUYuIVbFg0        
> 
>                                             Don’t stop 
> believing…hold on to that dream oh oh oh wooo….        
> 
>                                                                     
>                             From: Christoph Valentin 
> [mailto:christoph.valentin at gmx.at] 
> Sent: Sunday, November 18, 2012 12:24 PM
> To: pyth7 at verizon.net
> Cc: x3d-public at web3d.org
> Subject: Re: [X3D-Public] XMPP / XML schema JScript ( Networksensor )     
>    
> 
>                                                     Hi Russ,
> 
>  I think, I have explained that in an earlier e-mail.
> 
>  It is a matter of interests and it is a matter of budgets.
> 
>  And it is a matter of time. I'm still full of hope (to come back to Star 
> Wars :-) )
> 
>  Kind regards
>  Christoph
> 
> 
>         
>                   -------- Original-Nachricht --------
>  Datum: Sun, 18 Nov 2012 11:16:16 -0600 (CST)
>  Von: pyth7 at verizon.net
>  An: christoph.valentin at gmx.at
>  CC: x3d-public at web3d.org
>  Betreff: Re: Re: RE: Re: [X3D-Public] XMPP / XML schema JScript ( 
> Networksensor )        
> 
>                                   Hi Christoph,
> 
>  Yeah my bad, the Networksensor is such an incredible and well 
> implemented idea that it will surely move the Clampetts back to Beverly 
> Hills and prime-time TV.
> 
>  Russ        
> 
>                                                                      
>                                                                      
>                  On 11/18/12, Christoph 
> Valentin<christoph.valentin at gmx.at> wrote:         
> 
>                                                                      
> Hi Russ
> 
>  Just one thought:
> 
>  Internet started its marvellous success story also, because the IP stack 
> was "buried" in the operating system.
> 
>  It's just a conclusion by analogy and I don't have a proof that it 
> works.
> 
>  But I think, when we do not build the networking "on top" of the Web3D 
> Browsers, but "bury" the networking in the standards, then the success 
> will be greater.
> 
>  All the best
>  Christoph
> 
>         
>                   -------- Original-Nachricht --------
>  Datum: Sun, 18 Nov 2012 08:57:54 -0600 (CST)
>  Von: pyth7 at verizon.net
>  An: Sven-Erik.Tiberg at ltu.se, pyth7 at verizon.net, 
> christoph.valentin at gmx.at
>  CC: x3d-public at web3d.org
>  Betreff: Re: RE: Re: [X3D-Public] XMPP / XML schema JScript ( 
> Networksensor )        
> 
>                                   Sven,        
> 
>                                   Can CarSim interface with a language 
> such as Java, C++ or any language capable of estalishing a socket?        
>  
> 
>                                   If so, there is your answer.         
> 
>                                   Let EAI do the networking and not 
> clutter and overload the X3D spec with redundant code.          
> 
>                                   But I better keep my mouth shut other 
> wise I'll attract  "walkers".        
> 
>                                                                       
>       Russ        
> 
>                                                                      
>                                                                      
>                  On 11/18/12, Sven-Erik Tiberg<Sven-Erik.Tiberg at ltu.se> 
> wrote:         
> 
>                                                                      
>         Hi pyth7
> 
>  Mybee you are right on it's a "Walking dead" 
>  But way alternative can you come up with on a open source network 
> protocol suited multi X3D nodes and non X3D nodes like CarSim interfacing 
> Mathworks Simulink.
>  Togther forming a driver simulator.
>  I'm just go 2 groups of students readdy to make this happend.
>  Can be a option to in RT transfere positions, rotation,,,, and live 
> video to handle a model car.
>  An area of applications for this projeare are supporting car testing 
> under arctic conditions.
> 
>  So please tell me any optional protocol to use before we put more effort 
> into usiing RT-XMPP for X3D space and Matworks / Simulink MU system.
> 
>  /Sven-Erik Tiberg
> 
>         
>                                             From: pyth7 at verizon.net 
> [pyth7 at verizon.net]
> Sent: Friday, October 26, 2012 2:28 PM
> To: christoph.valentin at gmx.at; Sven-Erik Tiberg
> Cc: x3d-public at web3d.org
> Subject: Re: Re: [X3D-Public] XMPP / XML schema JScript ( Networksensor ) 
>        
> 
>                                                                      
>                                                             Is this 
> the plot for an upcoming episode  of the "Walking Dead"?        
> 
>                                                                      
>                                                                     
>                           On 10/26/12, Christoph 
> Valentin<christoph.valentin at gmx.at> wrote:         
> 
>                                                                      
> Hi Sven-Erik
> 
>  So, when it's about the Network Sensor, we had a discussion about 
> evolution of the Network Sensor concept.
> 
>  This was during January through March 2011, in the thread "The Network 
> Sensor is not enough".
> 
>  Original e-mail was this: 
> http://www.web3d.org/pipermail/x3d-public_web3d.org/2011-January/001401.html
> 
>  All the best
>  Christoph
> 
> 
>  -----Ursprüngliche Nachricht-----
>  Gesendet: Thursday, 25 October 2012 um 16:28:08 Uhr
>  Von: "Don Brutzman" <brutzman at nps.edu>
>  An: "Sven-Erik Tiberg" <Sven-Erik.Tiberg at ltu.se>
>  Betreff: Re: [X3D-Public] XMPP / XML schema JScript ( Networksensor )
>  On 10/22/2012 10:16 AM, Sven-Erik Tiberg wrote:
>  > Hi
>  > 
>  > Some time ago it was a tread regarding interfacing jscript to x3d 
> scenes with suggestions for Node name suggestions for routing.
>  > 
>  > Seems to remember that there are a suggestion for a group working with 
> making a Networksensor similar interface for JScript / Python.
>  > 
>  > Any tips on these items?
> 
>  Hi Sven-Erik
> 
>  High-water mark for the NetworkSensor node effort is maintained in the 
> X3D Basic Examples under Networking.
> 
> http://www.web3d.org/x3d/content/examples/Basic/Networking
> 
>  This directory documents attempts to define and build a new 
> NetworkSensor node for X3D. Although useful design progress was made by 
> the X3D working group, this work did not reach closure because 
> author-written implementations did not appear to be possible using X3D 
> prototypes. Further implementation and evaluation work might someday be 
> pursued using an X3D browser implementation.
> 
> 
> http://www.web3d.org/x3d/content/examples/Basic/Networking/NetworkSensorConnectionNodes.html 
> (attached)
> 
>  Examples of additional networking techniques for X3D can also be added 
> to this archive. Of related interest: the Distributed Interactive 
> Simulation (DIS) examples in this archive, which include native X3D 
> support for the IEEE Distributed Interactive Simulation (DIS) 
> networking-protocol standard.
> 
> 
> http://www.web3d.org/x3d/content/examples/Basic/DistributedInteractiveSimulation
> http://en.wikipedia.org/wiki/Distributed_Interactive_Simulation
> 
>  all the best, Don
>  -- 
>  Don Brutzman Naval Postgraduate School, Code USW/Br brutzman at nps.edu
>  Watkins 270, MOVES Institute, MontereyCA93943-5000USA +1.831.656.2149
>  X3D graphics, virtual worlds, navy robotics 
> http://faculty.nps.edu/brutzman
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>                                                                         
>                                   
    
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