[X3D-Public] XMPP / XML schema JScript ( Networksensor )
Christoph Valentin
christoph.valentin at gmx.at
Sun Nov 18 12:10:05 PST 2012
btw.: the EventStreamSensor {} (aka Network Sensor) of BS Contact works
quite well.
OK, it is not standardized (yet), I think thats what you mean?
-------- Original-Nachricht --------
>
> Datum: Sun, 18 Nov 2012 13:13:09 -0500
> Von: "Russ Kinter" <pyth7 at verizon.net>
> An: "'Christoph Valentin'" <christoph.valentin at gmx.at>
> CC: x3d-public at web3d.org
> Betreff: RE: [X3D-Public] XMPP / XML schema JScript ( Networksensor )
>
>
> http://www.youtube.com/watch?v=rfUYuIVbFg0
>
> Don’t stop
> believing…hold on to that dream oh oh oh wooo….
>
>
> From: Christoph Valentin
> [mailto:christoph.valentin at gmx.at]
> Sent: Sunday, November 18, 2012 12:24 PM
> To: pyth7 at verizon.net
> Cc: x3d-public at web3d.org
> Subject: Re: [X3D-Public] XMPP / XML schema JScript ( Networksensor )
>
>
> Hi Russ,
>
> I think, I have explained that in an earlier e-mail.
>
> It is a matter of interests and it is a matter of budgets.
>
> And it is a matter of time. I'm still full of hope (to come back to Star
> Wars :-) )
>
> Kind regards
> Christoph
>
>
>
> -------- Original-Nachricht --------
> Datum: Sun, 18 Nov 2012 11:16:16 -0600 (CST)
> Von: pyth7 at verizon.net
> An: christoph.valentin at gmx.at
> CC: x3d-public at web3d.org
> Betreff: Re: Re: RE: Re: [X3D-Public] XMPP / XML schema JScript (
> Networksensor )
>
> Hi Christoph,
>
> Yeah my bad, the Networksensor is such an incredible and well
> implemented idea that it will surely move the Clampetts back to Beverly
> Hills and prime-time TV.
>
> Russ
>
>
>
> On 11/18/12, Christoph
> Valentin<christoph.valentin at gmx.at> wrote:
>
>
> Hi Russ
>
> Just one thought:
>
> Internet started its marvellous success story also, because the IP stack
> was "buried" in the operating system.
>
> It's just a conclusion by analogy and I don't have a proof that it
> works.
>
> But I think, when we do not build the networking "on top" of the Web3D
> Browsers, but "bury" the networking in the standards, then the success
> will be greater.
>
> All the best
> Christoph
>
>
> -------- Original-Nachricht --------
> Datum: Sun, 18 Nov 2012 08:57:54 -0600 (CST)
> Von: pyth7 at verizon.net
> An: Sven-Erik.Tiberg at ltu.se, pyth7 at verizon.net,
> christoph.valentin at gmx.at
> CC: x3d-public at web3d.org
> Betreff: Re: RE: Re: [X3D-Public] XMPP / XML schema JScript (
> Networksensor )
>
> Sven,
>
> Can CarSim interface with a language
> such as Java, C++ or any language capable of estalishing a socket?
>
>
> If so, there is your answer.
>
> Let EAI do the networking and not
> clutter and overload the X3D spec with redundant code.
>
> But I better keep my mouth shut other
> wise I'll attract "walkers".
>
>
> Russ
>
>
>
> On 11/18/12, Sven-Erik Tiberg<Sven-Erik.Tiberg at ltu.se>
> wrote:
>
>
> Hi pyth7
>
> Mybee you are right on it's a "Walking dead"
> But way alternative can you come up with on a open source network
> protocol suited multi X3D nodes and non X3D nodes like CarSim interfacing
> Mathworks Simulink.
> Togther forming a driver simulator.
> I'm just go 2 groups of students readdy to make this happend.
> Can be a option to in RT transfere positions, rotation,,,, and live
> video to handle a model car.
> An area of applications for this projeare are supporting car testing
> under arctic conditions.
>
> So please tell me any optional protocol to use before we put more effort
> into usiing RT-XMPP for X3D space and Matworks / Simulink MU system.
>
> /Sven-Erik Tiberg
>
>
> From: pyth7 at verizon.net
> [pyth7 at verizon.net]
> Sent: Friday, October 26, 2012 2:28 PM
> To: christoph.valentin at gmx.at; Sven-Erik Tiberg
> Cc: x3d-public at web3d.org
> Subject: Re: Re: [X3D-Public] XMPP / XML schema JScript ( Networksensor )
>
>
>
> Is this
> the plot for an upcoming episode of the "Walking Dead"?
>
>
>
> On 10/26/12, Christoph
> Valentin<christoph.valentin at gmx.at> wrote:
>
>
> Hi Sven-Erik
>
> So, when it's about the Network Sensor, we had a discussion about
> evolution of the Network Sensor concept.
>
> This was during January through March 2011, in the thread "The Network
> Sensor is not enough".
>
> Original e-mail was this:
> http://www.web3d.org/pipermail/x3d-public_web3d.org/2011-January/001401.html
>
> All the best
> Christoph
>
>
> -----Ursprüngliche Nachricht-----
> Gesendet: Thursday, 25 October 2012 um 16:28:08 Uhr
> Von: "Don Brutzman" <brutzman at nps.edu>
> An: "Sven-Erik Tiberg" <Sven-Erik.Tiberg at ltu.se>
> Betreff: Re: [X3D-Public] XMPP / XML schema JScript ( Networksensor )
> On 10/22/2012 10:16 AM, Sven-Erik Tiberg wrote:
> > Hi
> >
> > Some time ago it was a tread regarding interfacing jscript to x3d
> scenes with suggestions for Node name suggestions for routing.
> >
> > Seems to remember that there are a suggestion for a group working with
> making a Networksensor similar interface for JScript / Python.
> >
> > Any tips on these items?
>
> Hi Sven-Erik
>
> High-water mark for the NetworkSensor node effort is maintained in the
> X3D Basic Examples under Networking.
>
> http://www.web3d.org/x3d/content/examples/Basic/Networking
>
> This directory documents attempts to define and build a new
> NetworkSensor node for X3D. Although useful design progress was made by
> the X3D working group, this work did not reach closure because
> author-written implementations did not appear to be possible using X3D
> prototypes. Further implementation and evaluation work might someday be
> pursued using an X3D browser implementation.
>
>
> http://www.web3d.org/x3d/content/examples/Basic/Networking/NetworkSensorConnectionNodes.html
> (attached)
>
> Examples of additional networking techniques for X3D can also be added
> to this archive. Of related interest: the Distributed Interactive
> Simulation (DIS) examples in this archive, which include native X3D
> support for the IEEE Distributed Interactive Simulation (DIS)
> networking-protocol standard.
>
>
> http://www.web3d.org/x3d/content/examples/Basic/DistributedInteractiveSimulation
> http://en.wikipedia.org/wiki/Distributed_Interactive_Simulation
>
> all the best, Don
> --
> Don Brutzman Naval Postgraduate School, Code USW/Br brutzman at nps.edu
> Watkins 270, MOVES Institute, MontereyCA93943-5000USA +1.831.656.2149
> X3D graphics, virtual worlds, navy robotics
> http://faculty.nps.edu/brutzman
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