[X3D-Public] WebGL Demo

Joshua Smith jesmith at kaon.com
Fri Sep 7 11:23:40 PDT 2012


From your lips to God's ears.

On Sep 7, 2012, at 2:08 PM, Tony Parisi <tparisi at gmail.com> wrote:

> IE won't be an issue in 2 years anyway.
> 
> 
> 
> On Fri, Sep 7, 2012 at 10:55 AM, Joshua Smith <jesmith at kaon.com> wrote:
> I hope so, too, Tony, and I think we probably will in a couple of years, once the tech matures a bit.
> 
> Until then, there are probably cases like iAds on iOS where it might start to be viable in a limited way.
> 
> Of all the approaches to browser-native 3D I've seen (back to the built-in VRML viewer in IE, which I'm sure you remember), WebGL is the first one I've seen that gives developers enough flexibility to be a solution for real commercial applications. All we need now is adoption, which means something has to happen on the IE front.
> 
> If MS is that paranoid about drive-by shader attacks, perhaps they should just do a software renderer like Chrome has as a fallback.
> 
> Oh, and then "whitelist" selected sites to be hardware accelerated, like they're going to do with Flash video. :)
> 
> -Joshua
> 
> On Sep 7, 2012, at 1:01 PM, Tony Parisi <tparisi at gmail.com> wrote:
> 
>> Joshua
>> 
>> That is SWEET! Nice work. I hope Kaon can take great advantage of WebGL for its business. I think it's awesome that X3D is part of that tool chain too.
>> 
>> Tony
>> 
>> On Fri, Sep 7, 2012 at 9:28 AM, Joshua Smith <jesmith at kaon.com> wrote:
>> Well this is embarrassing! Turns out some browsers aren't too fond of gzip encoded XML, so I had to change the way a couple of files are stored on amazon s3.
>> 
>> If you tried this and got no 3D, please clear your cache, and try it again.
>> 
>> Sorry about that.
>> 
>> -Joshua
>> 
>> > All,
>> >
>> > This isn't X3D related except that we use some X3D/VRML technology in our development toolchain. But I figured some of you would find this interesting.
>> >
>> > http://goo.gl/cXKjD
>> >
>> > We've ported an app that we created for iOS over to javascript/webgl.
>> >
>> > The usual webgl caveats apply.
>> >
>> > -Joshua
>> >
>> 
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>> 
>> 
>> 
>> -- 
>> Tony Parisi                             tparisi at gmail.com
>> CTO at Large                         415.902.8002
>> Skype                                     auradeluxe
>> Follow me on Twitter!             http://twitter.com/auradeluxe
>> Read my blog at                     http://www.tonyparisi.com/
>> 
>> Read my book! WebGL, Up and Running
>> http://shop.oreilly.com/product/0636920024729.do
>> http://www.amazon.com/dp/144932357X
>> 
>> 
> 
> 
> 
> 
> -- 
> Tony Parisi                             tparisi at gmail.com
> CTO at Large                         415.902.8002
> Skype                                     auradeluxe
> Follow me on Twitter!             http://twitter.com/auradeluxe
> Read my blog at                     http://www.tonyparisi.com/
> 
> Read my book! WebGL, Up and Running
> http://shop.oreilly.com/product/0636920024729.do
> http://www.amazon.com/dp/144932357X
> 
> 

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