[X3D-Public] X3D MultiTexturing - how about we start fixing the spec? :)

Dave A dave at realmofconcepts.com
Sat Aug 3 11:04:38 PDT 2013


Thanks for staying on this! I'll review this ASAP.
Dave A.

On 8/3/2013 10:01 AM, Michalis Kamburelis wrote:
> Hi,
>
> While I'm on the roll, I thought that I remind about our page with 
> multi-texturing tests, problems and proposed solutions on:
>
>   http://castle-engine.sourceforge.net/x3d_multi_texturing.php
>
> I propose to start applying the proposed fixes to the specification. 
> :) Let's not let this effort go in vain. I'm very willing to prepare 
> the exact prose to the spec (actually, the above page already contains 
> a sensible prose for some fixes). All I need is someone to actually 
> modify the spec to include it.
>
> Since there were no objections on the list, I assume that people are 
> fine with all the proposed fixes? (And if not, please speak up :).
>
> Let's at least start with easy fixes, things that have easy (local 
> wording fixes) solutions:
>
> - problem 2 ("REPLACE" mode is specified as "Arg2", which makes no sense)
> - problem 3 (The meaning of ADDSIGNED and ADDSIGNED2X modes is not clear)
> - problem 5 (It's not specified what channels are inverted by the 
> function="COMPLEMENT" value)
> - problem 6 (two paragraphs should be swapped in spec)
>
> Regards,
> Michalis
>
> _______________________________________________
> X3D-Public mailing list
> X3D-Public at web3d.org
> http://web3d.org/mailman/listinfo/x3d-public_web3d.org
>
>
> -----
> No virus found in this message.
> Checked by AVG - www.avg.com
> Version: 2013.0.3392 / Virus Database: 3209/6547 - Release Date: 08/02/13
>
>




More information about the X3D-Public mailing list