[X3D-Public] X3D MultiTexture tests
Don Brutzman
brutzman at nps.edu
Mon Aug 12 09:41:49 PDT 2013
Sounds great, thank you Michalis.
The examples look pretty thorough - presumably all of the should be part
of the archive, providing a general set of test cases for authors and
implementers?
If any tests are too specialized, we don't need to have them included.
When time permits, I will work on porting the examples, adding metadata,
and then looking at validation/conformance issues using X3D Validator
and X3D-Edit.
When integrating into the sourceforge build, perhaps a teleconference
will be useful. Initial checkin will equal your original source so that
any changes are inspectable.
Looking forward to further progress together.
On 8/9/2013 9:15 AM, Michalis Kamburelis wrote:
>> Michalis, is it possible to contribute your tests (or modified versions of
>> your test scenes) to the Web3D open-source example archive?
>
> Absolutely. See http://castle-engine.sourceforge.net/x3d_multi_texturing.php :
>
> License: For the widest possible use, consider these files public
> domain, you're welcome to copy them to other examples repositories
> etc. Yes, the sample textures/movies inside are in public domain too
> (see data/AUTHORS.txt inside for details).
>
> So you can freely include them in Web3D open-source example archive,
> under BSD or any other license you prefer :)
>
> The rest of demos of Castle Game Engine (
> http://castle-engine.sourceforge.net/demo_models.php ) are on GNU GPL
>> = 2, so if you're Ok with GNU GPL --- you're welcome to use them too
> :)
>
> Regards,
> Michalis
all the best, Don
--
Don Brutzman Naval Postgraduate School, Code USW/Br brutzman at nps.edu
Watkins 270, MOVES Institute, Monterey CA 93943-5000 USA +1.831.656.2149
X3D graphics, virtual worlds, navy robotics http://faculty.nps.edu/brutzman
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