[X3D-Public] support for .bmp image format, and possibly SVG

Joe D Williams joedwil at earthlink.net
Sun Aug 18 12:57:28 PDT 2013


What happened to JPEG2000. Didn't that have some good geo features?
Joe

----- Original Message ----- 
From: "Don Brutzman" <brutzman at nps.edu>
To: "Dave A" <dave at realmofconcepts.com>
Cc: "X3D Graphics public mailing list" <x3d-public at web3d.org>
Sent: Saturday, August 17, 2013 10:45 PM
Subject: Re: [X3D-Public] support for .bmp image format, and possibly 
SVG


> Thanks for the helpful considerations.
>
> To be precise, PNG and JPG image formats are required for an X3D 
> player.
>
> http://www.web3d.org/files/specifications/19775-1/V3.3/Part01/components/texturing.html#ImageTexture
>> 18.4.1 ImageTexture
>> Browsers shall support the JPEG (see 2. [JPEG]) and PNG (see 
>> ISO/IEC 15948) image file formats. In addition, browsers may 
>> support other image formats (EXAMPLE  CGM, ISO/IEC 8632) that can 
>> be rendered into a 2D image. Support for the GIF format (see [GIF]) 
>> is also recommended (including transparency).
>
> GIF is currently recommended, but will likely become required since 
> it is so common and no longer encumbered.  That was the only reason 
> it wasn't required in the first place.
>
> So, the prior proposal was whether to make BMP a recommended format 
> for X3D player support in the preceding specification section.
>
> Also under consideration:  Scalable Vector Graphics (SVG) as a 
> candidate ImageTexture format.  Feedback welcome.
>
> p.s. there aren't any sudden moves happening here... X3D v3.4 will 
> take some time to play out.  Meanwhile X3D players are always 
> welcome to add support for any formats they wish.
>
> all the best, Don
> -- 
> Don Brutzman  Naval Postgraduate School, Code USW/Br 
> brutzman at nps.edu
> Watkins 270,  MOVES Institute, Monterey CA 93943-5000 USA 
> +1.831.656.2149
> X3D graphics, virtual worlds, navy robotics 
> http://faculty.nps.edu/brutzman
>
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