[X3D-Public] FreeX3D Android updated.

Joe D Williams joedwil at earthlink.net
Mon Aug 19 11:19:35 PDT 2013


> 5. Nitpicking: You may consider declaring your models as X3D, not 
> VRML,
and with .x3dv extension (for classic encoding) :)

#X3D V3.2 utf8
PROFILE Immersive

Please do this, John.
Best Regards,
Joe


----- Original Message ----- 
From: "John Alexander Stewart" <ivatt260 at gmail.com>
To: "X3D Graphics public mailing list" <x3d-public at web3d.org>
Sent: Monday, August 19, 2013 5:32 AM
Subject: [X3D-Public] FreeX3D Android updated.


> Hello all;
>
> Another version of FreeX3D went up to the Android Play Store last 
> weekend.
>
> It has returned the ability to have users write Shaders, and 
> examples are
> on-line.
>
> See the "Prog Shaders" tab at http://freex3d.org
>
>
> This, and other changes to the underlying FreeWRL rendering engine 
> have
> been uploaded, as we continue to improve the FreeWRL rendering 
> engine for
> Windows, Linux, and OSX.
>
> Comments always welcome.
>
> John A. Stewart
>


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