[X3D-Public] Fw: future of simulrr.sourceforge.net

Christoph Valentin christoph.valentin at gmx.at
Sun Aug 25 03:47:50 PDT 2013


Hi all

Knowing the work on Network Sensor (aka event stream sensor) has been discontinued, following update:

The very first version of the project smuos.sourceforge.net has been published.

More information at: http://smuos.wordpress.com/2013/08/23/sscnate-your-scene/

Summary:
1) Using the example implementation BS Collaborate for some tests, I came to opinion, a proposal could be made to enhance the Network Sensor: File "smuos_03_sema_01.pdf" (comments welcome)

2) The software at http://sourceforge.net/projects/smuos/files in file "TestPackage_A.1.zip" is experimental.
   Using what I call "Client Based Server Software" (CBSS) (using the "set_" prefix of the network sensor).
   3 versions of "Hello World Scene" to explain the concept
   1 "official test scene" to test the X3D prototypes
   a few X3D prototypes (I call it "SMUOS Framework")
   Testing with:
      Windows 7 SP1
      Mozilla Firefox 23
      Internet Explorer 10
      BS Contact 7.212
      BS Collaborate 1.3.0.3

3) A little description of the software (rudimentary)
   "smuos_04_hra1_01.pdf"

Having fun with X3D
Christoph

> Gesendet: Freitag, 26. Juli 2013 um 23:12 Uhr
> Von: "Christoph Valentin" <christoph.valentin at gmx.at>
> An: "Don Brutzman" <brutzman at nps.edu>
> Cc: "Christian Schoebel" <scoe at brg19.at>, x3d-public at web3d.org
> Betreff: Re: [X3D-Public] Fw:   future of simulrr.sourceforge.net
>
> just to avoid possible misconceptions:
> 
> The "far end goals" described in that appendix are actually virtual goals, which I cannot reach myself
> 
> :-) see also the description of the "holy line" in the project follow up: http://smuos.sourceforge.net/ProjectFollowUp.html
> 
> > Gesendet: Sonntag, 21. Juli 2013 um 16:03 Uhr
> > Von: "Christoph Valentin" <christoph.valentin at gmx.at>
> > An: "Don Brutzman" <brutzman at nps.edu>
> > Cc: "Christian Schoebel" <scoe at brg19.at>, x3d-public at web3d.org
> > Betreff: Re: [X3D-Public] Fw:   future of simulrr.sourceforge.net
> >
> > Hello Don, Hello all
> >
> > One small update about the SF project as announced in below e-mail.
> >
> > Source code/running code not yet available, but some more *blah stuff*:
> >
> > A new PDF "Considerations about the Hello World Scene No.1":
> > Appendix A contains a description of "far end goals" (SMUOS/C3P)
> > Chapter 4 contains description of "first step how to get there"
> >
> > Available at http://smuos.wordpress.com/2013/07/20/yet-another-pdf-yap/
> >
> > Having fun with X3D :-)
> >
> > Christoph
> >
> > > Gesendet: Samstag, 22. Juni 2013 um 11:48 Uhr
> > > Von: "Christoph Valentin" <christoph.valentin at gmx.at>
> > > An: "Don Brutzman" <brutzman at nps.edu>
> > > Cc: "Christian Schoebel" <scoe at brg19.at>, x3d-public at web3d.org
> > > Betreff: Re: [X3D-Public] Fw:   future of simulrr.sourceforge.net
> > >
> > > Hello Don
> > >
> > > Thank you for reminding about the DIS component.
> > >
> > > Though the idea SMUOS/C3P is not as elaborate as the DIS component by far, I would anyway like to keep you informed about starting a new SF project:
> > >
> > > http://smuos.wordpress.com/2013/06/22/smuos-a-new-sourceforge-project/
> > >
> > > Currently the project will be focussed on hobby usage, but I would not like to preclude later professional improvement and application, if interest arises.
> > >
> > > All the best
> > > Christoph
> > >
> > > > Gesendet: Freitag, 22. März 2013 um 01:32 Uhr
> > > > Von: "Don Brutzman" <brutzman at nps.edu>
> > > > An: "Christoph Valentin" <christoph.valentin at gmx.at>
> > > > Cc: x3d-public at web3d.org, dumenieualainorange <dumenieualain at orange.fr>, "Andreas Schoebel" <andreas.schoebel at tuwien.ac.at>, "Christian Schoebel" <scoe at brg19.at>
> > > > Betreff: Re: Fw: [X3D-Public]  future of simulrr.sourceforge.net
> > > >
> > > > Hello Christoph, thanks for your note.
> > > >
> > > > We are currently working on network testing with JSON and Websockets,
> > > > both for OpenDIS and for other position-related track information.  This
> > > > involves both client and server codebases.
> > > >
> > > > Our development and test plans for April:
> > > > a. comparison scenes, HTML+OpenDIS+WebGL and HTML+OpenDIS+X3D
> > > > b. test whether JSON/Websockets usage is possible from within and X3D
> > > > Script node
> > > > c. work on BSContact and InstantReality C++ bindings to OpenDIS for
> > > > EspduTransform
> > > > d. look at feasibility of X3DOM component for DIS
> > > >
> > > > So this is interesting and necessary, but may be less than the broader
> > > > functionality you might seek for a multiuser system.
> > > >
> > > > We will continue to post progress reports whenever we have results that
> > > > are repeatable and useful to others.
> > > >
> > > > all the best, Don
> > > > --
> > > > Don Brutzman  Naval Postgraduate School, Code USW/Br       brutzman at nps.edu
> > > > Watkins 270,  MOVES Institute, Monterey CA 93943-5000 USA   +1.831.656.2149
> > > > X3D graphics, virtual worlds, navy robotics http://faculty.nps.edu/brutzman
> > > >
> > >
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