[X3D-Public] Support for submeshes?
Dave
dave at realmofconcepts.com
Wed Feb 6 09:25:29 PST 2013
I've only been dealing with triangle lists, so I'm not sure how this
would scale to other types, but what I was thinking was something like:
MultiShape
InOutMFNode appearances[]
geometry MultiITS
InOut MFVec3f coords
InOut MFNode indices
where each of these nodes contains the triangle list, first
index list corresponds to first Appearance and so on
Problems:
X3D not putting indices in nodes but in attributes
XML is supposed to be order-independent
I'll noodle on it some more
Dave A
On 2/6/2013 8:06 AM, Joe D Williams wrote:
>> Like everything else it should be fairly
> straightforward and somewhat human readable.
>
> Yes, Please. Most importantly how this works with H-Anim2 deformable
> skin liveness, which is most needed.
>
> InOut MFInt32 appearanceCount []
>
> Thanks,
> Joe
>
>
>
> _______________________________________________
> X3D-Public mailing list
> X3D-Public at web3d.org
> http://web3d.org/mailman/listinfo/x3d-public_web3d.org
>
>
> -----
> No virus found in this message.
> Checked by AVG - www.avg.com
> Version: 2013.0.2897 / Virus Database: 2639/6082 - Release Date: 02/04/13
>
>
More information about the X3D-Public
mailing list