[X3D-Public] X3D MultiTexture tests

Cecile Muller newsletter at wildpeaks.fr
Mon May 6 15:28:36 PDT 2013


Hi Michalis,


> If I may ask: could you download the latest tests from
> http://castle-engine.sourceforge.net/x3d_multi_texturing.php and
> redo the tests (on the same 3 browsers) for functions.x3d[v] and
> primitives.x3d[v]? I improved these two tests today:

The screenshots are now updated for those two tests :-)
Thanks for compiling the results, hopefully one day it will render
consistently across players.


Good night,
Cecile

2013/5/6 Michalis Kamburelis <michalis.kambi at gmail.com>

> Cecile Muller wrote:
>
>> Great test files :-)
>> If that can be helpful, here are screenshots when they're rendered in
>> Contact, Octaga and Instant Player:
>> https://github.com/wildpeaks/**x3d-multi-texture/archive/**master.zip<https://github.com/wildpeaks/x3d-multi-texture/archive/master.zip>
>>
>>
> This is *very* helpful, thank you very much, you saved me much time on
> testing. I'm preparing a nice list summarizing the results of various X3D
> browsers on these tests. For now, I'm attaching it to this email, I will
> add it to the webpage soon (no time today, I have to go to sleep :).
>
> The results are a little grim: various X3D browsers fail on these tests,
> in various (different!) ways. Pretty much every feature is broken on at
> least one of the tested X3D browsers. This really proves that we need to
> fix the multi-texturing specification, and test it better, hopefully the
> current effort will result in a better situation in the future :)
>
> If I may ask: could you download the latest tests from
> http://castle-engine.**sourceforge.net/x3d_multi_**texturing.php<http://castle-engine.sourceforge.net/x3d_multi_texturing.php>and
> redo the tests (on the same 3 browsers) for functions.x3d[v] and
> primitives.x3d[v]? I improved these two tests today:
>
> 1. functions.x3dv: uses squirrel_alpha to make sure that
> MultiTexture.function=**COMPLEMENT only changes RGB, not alpha.
>
> 2. primitives.x3dv: remove MovieTexture usage there, as MovieTexture seems
> surprisingly buggy/missing in all browsers (well, except view3dscene of
> course :), at least when combined with multi-texturing. And the purpose of
> primitives.x3dv was not to test MovieTexture.
>
> Regards and many thanks,
> Michalis
>
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