[X3D-Public] [consortium] potential free audio formats for X3D - ogg and flac

Dave A dave at realmofconcepts.com
Sat May 11 11:07:26 PDT 2013


Dick,

Good idea. I would caution that the most common might be headphones. At 
least in the offices and coffee shops I've been in. But for 
presentations as such perhaps surround. Take a good media room.

Dave A.

On 5/11/2013 9:41 AM, Richard F. Puk wrote:
> Hi, Don --
>
> I agree that improving the audio capabilities of X3D is important. However,
> I think that correct parameterization is paramount and that this will need
> both research and an investigation to see if there is an available
> International Standard. Then, trial implementations would be a good idea. I
> note that surround sound from HDTV might be a place to start since it is
> likely that that will be the most common presentation mechanism.
>
>    -- Dick
>
> /******************************************
> | Richard F. Puk, Ph.D., President
> | Intelligraphics Incorporated
> | 7644 Cortina Court
> | Carlsbad, CA  92009-8206
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> | Email:  puk at igraphics.com
> \******************************************
>
>
>
> -----Original Message-----
> From: consortium [mailto:consortium-bounces at web3d.org] On Behalf Of Don
> Brutzman
> Sent: Saturday, May 11, 2013 10:08 AM
> To: Dave A
> Cc: Michalis Kamburelis; Web3D Consortium Members; X3D Graphics public
> mailing list
> Subject: Re: [consortium] [X3D-Public] potential free audio formats for X3D
> - ogg and flac
>
> Really interesting Dave, thanks.
>
> I think that your evaluation illustrates why we need to support a completely
> lossless maximum-quality encoding like FLAC, as well as improved spatial
> audio characteristics (which can be performed efficiently on today's
> hardware).  X3D should be the technology of choice for publishing and
> exploring a 3D virtual scene that includes an integrated high-fidelity audio
> experience.
>
> all the best, Don




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