[X3D-Public] Spatial Audio - was Re: potential free audio formats for X3D - ogg and flac

Michael Aratow maratow at noegenesis.com
Sat May 11 14:29:34 PDT 2013


The Reason sound engine looks excellent for any type of audio effect, 
but it doesn't seem to deal with binaural processing, does it?  
Spatialization really is key.

Mike A.
On 5/11/13 2:13 PM, Dave A wrote:
> Propellerheads still in business it seems: 
> http://www.musicradar.com/gear/tech/computers-software/digital-audio-workstations-daws/reason-7-574636
>
> Do they have anything they would share, at least conceptually, that 
> the rest of us could use?
>
> Dave A.
>
>
> On 5/11/2013 2:00 PM, John A. Stewart wrote:
>> Dave:
>>
>>> ... put on The Rift thinking you'll be taken by the scenery, and you 
>>> are (don't get me wrong) but to the point where you want to close 
>>> your eyes and take in the ambiance of Tuscany or Fiji. And then 
>>> there's no good sound. Umph!
>>
>> For a good while, FreeWRL had links to Propellerheads' Reason sound 
>> engine. This is one of the best (if not the best) professional audio 
>> synthesizers out there.
>>
>> Worked well, nice to get echos off of walls, attenuation due to 
>> buildings, etc, etc.
>>
>> Despite trying to push it, it never got much traction. Maybe I was 
>> just not focusing on the right area.
>>
>> Right now, the reason links are commented out, and the shared library 
>> API was used under an NDA, so the code is DOA, but when it was 
>> running, it certainly was about 1,000 times better than what was in 
>> the X3D spec sound-wise...
>>
>> Just an FYI of what kinds of things are possible. (the main interface 
>> was by using MIDI, so FreeWRL had MIDI interaction capabilities, MIDI 
>> commands controlled Reason audio devices, which in turn were set up 
>> in the Reason UI.)
>>
>> Audio *is* a big issue.
>>
>> John A. Stewart.
>>
>>
>>
>>
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>
>
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