[X3D-Public] [consortium] potential free audio formats for X3D - ogg and flac

Joe D Williams joedwil at earthlink.net
Sat May 11 15:07:44 PDT 2013


I had these running in BSContact and Instant Player with expected 
front/back/right/left results.
http://www.hypermultimedia.com/x3d/ViZitorForLen/vizitorForLen.x3dv
and
http://www.hypermultimedia.com/x3d/Sound/ForX3D2.x3dv
Joe

----- Original Message ----- 
From: "Michael Aratow" <maratow at noegenesis.com>
To: "Richard F. Puk" <puk at igraphics.com>
Cc: "'Dave A'" <dave at realmofconcepts.com>; "'Web3D Consortium 
Members'" <consortium at web3d.org>; "'X3D Graphics public mailing list'" 
<x3d-public at web3d.org>
Sent: Saturday, May 11, 2013 2:33 PM
Subject: Re: [consortium] [X3D-Public] potential free audio formats 
for X3D - ogg and flac


> Dave's point about headphones is true...you really don't get true 3D 
> sound with only speakers: 
> http://www.freesoftwaremagazine.com/articles/understanding_surround_and_binaural_sound
>
> Mike A.
> On 5/11/13 9:41 AM, Richard F. Puk wrote:
>> Hi, Don --
>>
>> I agree that improving the audio capabilities of X3D is important. 
>> However,
>> I think that correct parameterization is paramount and that this 
>> will need
>> both research and an investigation to see if there is an available
>> International Standard. Then, trial implementations would be a good 
>> idea. I
>> note that surround sound from HDTV might be a place to start since 
>> it is
>> likely that that will be the most common presentation mechanism.
>>
>>    -- Dick
>>
>> /******************************************
>> | Richard F. Puk, Ph.D., President
>> | Intelligraphics Incorporated
>> | 7644 Cortina Court
>> | Carlsbad, CA  92009-8206
>> | Tel: +1-760-753-9027  Mobile:  +1-760-809-9027
>> | Email:  puk at igraphics.com
>> \******************************************
>>
>>
>>
>> -----Original Message-----
>> From: consortium [mailto:consortium-bounces at web3d.org] On Behalf Of 
>> Don
>> Brutzman
>> Sent: Saturday, May 11, 2013 10:08 AM
>> To: Dave A
>> Cc: Michalis Kamburelis; Web3D Consortium Members; X3D Graphics 
>> public
>> mailing list
>> Subject: Re: [consortium] [X3D-Public] potential free audio formats 
>> for X3D
>> - ogg and flac
>>
>> Really interesting Dave, thanks.
>>
>> I think that your evaluation illustrates why we need to support a 
>> completely
>> lossless maximum-quality encoding like FLAC, as well as improved 
>> spatial
>> audio characteristics (which can be performed efficiently on 
>> today's
>> hardware).  X3D should be the technology of choice for publishing 
>> and
>> exploring a 3D virtual scene that includes an integrated 
>> high-fidelity audio
>> experience.
>>
>> all the best, Don
>
>
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> consortium mailing list
> consortium at web3d.org
> http://web3d.org/mailman/listinfo/consortium_web3d.org 




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