[X3D-Public] multi-user VR

Christoph Valentin christoph.valentin at gmx.at
Wed Sep 11 14:19:52 PDT 2013


Hello Alan

I would say, first question is: do you need a standardized multiuser solution per se or do you need the X3D standard just as data format and for the 3D realtime system in a single scene instance (interactivity with a single user)?

If you need standardized multiuser per se, then I would think about DIS component or about Network Sensor. Find more information at
http://www.web3d.org/pipermail/x3d-public_web3d.org/2011-February/001423.html

If you do not need standardized multiuser, then I guess there are a lot of people at this mailing list, who will be pleased to introduce their products to you.

All the best
Christoph

> Gesendet: Mittwoch, 11. September 2013 um 20:01 Uhr
> Von: "Alan Grimes" <ALONZOTG at verizon.net>
> An: x3d-public at web3d.org
> Betreff: [X3D-Public] multi-user VR
>
> Hello, I came across X3D in a search for a potential platform for a 
> multi-user VR system.
> 
> Right now I'm trying to figure out whether it is really feasible to 
> stream updates to the client and to use something like Ajax for the 
> client to talk back at the server.
> 
> Issues include integration with the physics engine and content management.
> 
> The bulk of the environment/utilities/ui components can probably be done 
> with fairly conventional java servlets.
> 
> Some issues I have is that the language used to describe X3D features is 
> sometimes misleading, an initial reading might make one think it has 
> some exciting feature but a more careful examination is that the actual 
> feature is much more mundane. =\
> 
> Another issue is that the documentation is difficult to navigate. It 
> should be provided as a PDF-book or, at least, with a full compliment of 
> navigation buttons. Instead I'm forced to read it by selecting an 
> article, then pressing back where I have to figure out what the next 
> article is from the contents.
> 
> But mainly, what I'm trying to solve is to verify that it is possible to 
> close the interaction loop with the server. It's the most critical 
> technological problem at this point. I need to find the 
> manuals/documents that will help me do this.
> 
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