[X3D-Public] [x3dom-users] X3DOM 1.5 Release

Behr, Johannes johannes.behr at igd.fraunhofer.de
Thu Sep 12 11:58:38 PDT 2013


Hi John,

no, unfortunately 1.5 does not support IE11. We (especially timo) invested quite some time and there are still too many issues with the current WebGL implementation (labelled 0.9). He sourced multiple bug-tickets at the MS dev-side and we hope to get this fixed very soon.

best regards
Johannes

> Hi
> 
>   Windows 8.1 release date will be October 17 according to 
> 
> http://www.techradar.com/news/software/operating-systems/windows-blue-update-to-build-on-and-improve-windows-8-1131737
> 
>   Internet Explorer 11 will ship with Windows 8.1 . Internet Explorer 11 supports Webgl. Does the latest release of X3DOM 1.5 support IE11 with webgl? If not, when will X3DOM support IE11 with Webgl.
> 
> Thanks
> 
> John
> 
> ----- Original Message -----
> From: "Yvonne Jung" <yvonne.jung at igd.fraunhofer.de>
> To: "<x3dom-users at lists.sourceforge.net>" <x3dom-users at lists.sourceforge.net>, x3dom-developers at lists.sourceforge.net, x3d-public at web3d.org
> Sent: Thursday, September 12, 2013 8:38:43 AM
> Subject: [x3dom-users] X3DOM 1.5 Release
> 
> 
> 
> 
> 
> Hi all, 
> 
> We have just released a new version of X3DOM. With version 1.5, X3DOM also overcomes some limits of the scene-graph structure by using new internal structures for culling and fast rendering, decoupled from the frontend graph inside the DOM, which, however, still remains intact as usual. The most important changes are like follows, more information can be found on http://www.x3dom.org/ New Features 
> 
> 
>    * Generally improved traversal and rendering performance with a new transformation and volume caching infrastructure 
>    * Culling techniques for large model rendering (some of them still experimental) – check the video , or see the tutorial 
>    * Improved experimental binary geometry container and encoding 
>        * BinaryGeometry with more compact encoding that only uses 7 Bytes per triangle (see example ) and works nicely on mobile devices 
>        * POPGeometry for progressive streaming and LOD – see the paper and project page here , or directly check some examples 
>    * Experimental BVH Refiner node, for rendering of large, regular data sets with dynamic LOD (see tutorial and example ) 
>    * Shadow support for large scenes and all lights types (see tutorial for more information or click here or here for a demo) 
>    * Convenience object ‘Moveable’ for object manipulation 
>    * Additional X3D component plugins (not part of the HTML profile, i.e. not part of the x3dom.js package) 
>        * CADGeometry component 
>        * Geometry3DExt component (ElevationGrid and Extrusion, missing level 4 nodes) 
> Fixes and Improvements 
> 
> 
>    * Many internal improvements and bugfixes 
>    * DOM/Scene update improvements (e.g Route removal implemented) 
>    * Improved picking functionality to enhance trade-off between precision and number of possible ids 
>    * Fullscreen convenience method x3dom.toggleFullScreen() 
>    * RenderedTexture extensions for rendering normal buffer or stereo (currently only for Oculus Rift) 
> 
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