[X3D-Public] Draggers in X3D?
doug sanden
highaspirations at hotmail.com
Thu Feb 13 08:57:10 PST 2014
Do you mean something like this:
<Dragger>
... the stuff you want to drag
</Dragger>
If X3Dom defines Sensor nodes, you might be able to hack a non-standard Dragger node in javascript, by combining the Sensor and Transform nodes into a Dragger node.
In general, there may be a hunger for higher-level nodes in X3Dom which are currently left up to Proto developers in desktop web3d. Perhaps there could be a PROFILE for desktop web3d that's compatible with popular x3dom composite nodes.
From: max.limper at igd.fraunhofer.de
To: highaspirations at hotmail.com; x3d-public at web3d.org
Subject: AW: [X3D-Public] Draggers in X3D?
Date: Thu, 13 Feb 2014 15:59:48 +0000
Thanks for the examples!
Actually, I meant something more simple, in an ideal case something that does not require any additional JavaScript code, except for catching some
event, maybe. For example, I could imagine that you rotate some gizmo, which is represented as a special node, and that node throws an event (or has an output field) which contains the current transform, so you can connect (/ route) that transform to the object
you want to rotate.
Regards,
Max
Von: X3D-Public [mailto:x3d-public-bounces at web3d.org]
Im Auftrag von doug sanden
Gesendet: Donnerstag, 13. Februar 2014 15:06
An: 'x3d-public at web3d.org'
Betreff: Re: [X3D-Public] Draggers in X3D?
Do you mean something like the Sensor nodes:
SphereSensor:
http://dug9.users.sourceforge.net/web3d/tests/10.x3d
PlaneSensor:
http://dug9.users.sourceforge.net/web3d/tests/48.x3d
-Doug
>
> I am wondering whether there are X3D Nodes, or proposals for such, that
> allow the user to perform standard 3D transformations on objects in
> the scene. Concretely speaking, what I have in mind are draggers like
> they seem to exist in the inventor world:
>
>
http://oivdoc90.vsg3d.com/content/chapter-8-creating-draggers-and-manipulators
>
> Within the last few months, we had several requests for such simple
> interaction elements in X3DOM. Three.js has them in the simple editor:
>
> http://mrdoob.github.io/three.js/editor/
>
> Having something like that in X3DOM could be pretty useful, but I
> really don’t want to re-invent the wheel ;- )
>
> Thanks a lot in advance.
>
> Best Regards,
> Max
>
> Dipl.-Inform. Max Limper
>
> Visual Computing System Technologies
> Fraunhofer-Institut für Graphische Datenverarbeitung IGD
> Fraunhoferstraße 5 | 64283 Darmstadt
> Telefon +49 6151 155-554 |Fax -196
> max.limper at igd.fraunhofer.de
>
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