[X3D-Public] Draggers in X3D?

doug sanden highaspirations at hotmail.com
Thu Feb 13 08:57:10 PST 2014


Do you mean something like this:
<Dragger>
... the stuff you want to drag
</Dragger>
 
If X3Dom defines Sensor nodes, you might be able to hack a non-standard Dragger node in javascript, by combining the Sensor and Transform nodes into a Dragger node. 
 
In general, there may be a hunger for higher-level nodes in X3Dom which are currently left up to Proto developers in desktop web3d.  Perhaps there could be a PROFILE for desktop web3d that's compatible with popular x3dom composite nodes.
 
 
From: max.limper at igd.fraunhofer.de
To: highaspirations at hotmail.com; x3d-public at web3d.org
Subject: AW: [X3D-Public] Draggers in X3D?
Date: Thu, 13 Feb 2014 15:59:48 +0000









Thanks for the examples!
Actually, I meant something more simple, in an ideal case something that does not require any additional JavaScript code, except for catching some
 event, maybe. For example, I could imagine that you rotate some gizmo, which is represented as a special node, and that node throws an event (or has an output field) which contains the current transform, so you can connect (/ route) that transform to the object
 you want to rotate.
 
Regards,
Max
 
 


Von: X3D-Public [mailto:x3d-public-bounces at web3d.org]
Im Auftrag von doug sanden

Gesendet: Donnerstag, 13. Februar 2014 15:06

An: 'x3d-public at web3d.org'

Betreff: Re: [X3D-Public] Draggers in X3D?


 

Do you mean something like the Sensor nodes:

SphereSensor:

 http://dug9.users.sourceforge.net/web3d/tests/10.x3d

PlaneSensor:

http://dug9.users.sourceforge.net/web3d/tests/48.x3d

-Doug



>  

> I am wondering whether there are X3D Nodes, or proposals for such, that

>  allow the user to perform standard 3D transformations on objects in

>  the scene. Concretely speaking, what I have in mind are draggers like

>  they seem to exist in the inventor world:

> 

> 
http://oivdoc90.vsg3d.com/content/chapter-8-creating-draggers-and-manipulators

> 

> Within the last few months, we had several requests for such simple

>  interaction elements in X3DOM. Three.js has them in the simple editor:

> 

> http://mrdoob.github.io/three.js/editor/

> 

> Having something like that in X3DOM could be pretty useful, but I

>  really don’t want to re-invent the wheel ;- )

> 

> Thanks a lot in advance.

> 

> Best Regards,

> Max

> 

> Dipl.-Inform. Max Limper

> 

> Visual Computing System Technologies

> Fraunhofer-Institut für Graphische Datenverarbeitung IGD

> Fraunhoferstraße 5 | 64283 Darmstadt

> Telefon +49 6151 155-554 |Fax -196

> max.limper at igd.fraunhofer.de

> 

 		 	   		  
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