[X3D-Public] Draggers in X3D?
Richard F. Puk
puk at igraphics.com
Thu Feb 13 10:08:46 PST 2014
Hi, Max
Have you checked out the nodes in the Pointing Device Sensor component? I
think that it has what you need.
n Dick
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From: X3D-Public [mailto:x3d-public-bounces at web3d.org] On Behalf Of Limper,
Max
Sent: Thursday, February 13, 2014 12:37 AM
To: 'x3d-public at web3d.org'
Subject: [X3D-Public] Draggers in X3D?
Dear all,
I am wondering whether there are X3D Nodes, or proposals for such, that
allow the user to perform standard 3D transformations on objects in the
scene. Concretely speaking, what I have in mind are draggers like they seem
to exist in the inventor world:
http://oivdoc90.vsg3d.com/content/chapter-8-creating-draggers-and-manipulato
rs
Within the last few months, we had several requests for such simple
interaction elements in X3DOM. Three.js has them in the simple editor:
http://mrdoob.github.io/three.js/editor/
Having something like that in X3DOM could be pretty useful, but I really
dont want to re-invent the wheel ;- )
Thanks a lot in advance.
Best Regards,
Max
--
Dipl.-Inform. Max Limper
Visual Computing System Technologies
Fraunhofer-Institut für Graphische Datenverarbeitung IGD
Fraunhoferstraße 5 | 64283 Darmstadt
Telefon +49 6151 155-554 |Fax -196
max.limper at igd.fraunhofer.de
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