[X3D-Public] Draggers in X3D?

Richard F. Puk puk at igraphics.com
Thu Feb 13 10:08:46 PST 2014


Hi, Max –

 

Have you checked out the nodes in the Pointing Device Sensor component? I
think that it has what you need.

 

n  Dick

 

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From: X3D-Public [mailto:x3d-public-bounces at web3d.org] On Behalf Of Limper,
Max
Sent: Thursday, February 13, 2014 12:37 AM
To: 'x3d-public at web3d.org'
Subject: [X3D-Public] Draggers in X3D?

 

Dear all,

 

I am wondering whether there are X3D Nodes, or proposals for such, that
allow the user to perform standard 3D transformations on objects in the
scene. Concretely speaking, what I have in mind are draggers like they seem
to exist in the inventor world:

http://oivdoc90.vsg3d.com/content/chapter-8-creating-draggers-and-manipulato
rs

 

Within the last few months, we had several requests for such simple
interaction elements in X3DOM. Three.js has them in the simple editor:

http://mrdoob.github.io/three.js/editor/

 

Having something like that in X3DOM could be pretty useful, but I really
don’t want to re-invent the wheel ;- )

 

Thanks a lot in advance.

 

Best Regards,

Max

 

 

--

Dipl.-Inform. Max Limper

Visual Computing System Technologies

Fraunhofer-Institut für Graphische Datenverarbeitung IGD

Fraunhoferstraße 5 | 64283 Darmstadt

Telefon +49 6151 155-554 |Fax -196

max.limper at igd.fraunhofer.de

 

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