[X3D-Public] X3D-Edit release: Shape editor with Geometry2D and Capsule, experimental JSON support, Xj3D improvements

Don Brutzman brutzman at nps.edu
Mon Nov 3 14:20:45 PST 2014


Another X3D-Edit release today:
- Shape editor with Geometry2D nodes and Capsule computation (image attached),
- experimental JSON support provided via the X3D > Export menu,
- Xj3D improvements "under the hood" continuing with behavior gradually getting better.

https://savage.nps.edu/X3D-Edit/#Downloads

Also beginning to ship experimental JSON export as part of each scene's products in the X3D examples archive.  More discussion/development needed on x3dom-developers list, next round of review will try to round-trip with the exemplar posted by Yvonne Jung.

http://web3d.org/pipermail/x3d-public_web3d.org/2014-October/002981.html

Another TODO fix is to (again) remove the verbose listing of default attributes.

http://x3dgraphics.com/examples/X3dForAdvancedModeling/
http://x3dgraphics.com/examples/X3dForAdvancedModeling/HelloWorldScenes/_pages/page04.html
http://x3dgraphics.com/examples/X3dForAdvancedModeling/HelloWorldScenes/HelloWorld.x3d
http://x3dgraphics.com/examples/X3dForAdvancedModeling/HelloWorldScenes/HelloWorld.json

Guess lots of work gets done when an extra hour is provided by a "fall back" shift to standard time...  8)

Have fun with X3D!

all the best, Don
-- 
Don Brutzman  Naval Postgraduate School, Code USW/Br       brutzman at nps.edu
Watkins 270,  MOVES Institute, Monterey CA 93943-5000 USA   +1.831.656.2149
X3D graphics, virtual worlds, navy robotics http://faculty.nps.edu/brutzman
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