[X3D-Public] LOD versus GeoLOD

Tom Sparks tom_a_sparks at yahoo.com.au
Sat Nov 22 18:12:55 PST 2014


On 23/11/14 01:21, Andreas Plesch wrote:
> Thanks, Tom and Doug for your helpful answers. From what I could see in
> the x3dom implementation there is some culling of the scene graph for
> LOD nodes depending on distance, GeoLOD is currently not available. A
> small but important feature of GeoLOD is that the reference (center)
> point from which distances are measured can be provided in geographic
> coordinates. I think I will put together a test scene to find out more
> on how LOD works  in x3dom.
> 

x3Dom dose have a landscape example using BVH Refinement
information: http://x3dom.org/docs-old/tutorial/bvh.html
example: http://examples.x3dom.org/BVHRefiner/BVHRefiner.html

tom



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