richards at spawar.navy.mil
Tue Oct 7 11:53:37 PDT 2014
Is this a loss of usability from the development perspective?
John F. Richardson
From: X3D-Public [mailto:x3d-public-bounces at web3d.org] On Behalf Of Andreas Plesch
Sent: Tuesday, October 07, 2014 7:03 AM
To: Daniel Vera
Cc: x3d-public at web3d.org
Subject: Re: [X3D-Public] Prototype
there is the vague hint on http://www.x3dom.org/?page_id=158 to use DOM/HTML techniques, and there is a discussion on the x3dom developer mailing list suggesting to use the component system:
This talks about to how to define your own nodes, essentially in parallel to how x3dom.js defines nodes. Unfortunately, the example is a bit too basic and one would need to look at x3dom source to understand better how to do that. See for example https://github.com/x3dom/x3dom/blob/master/src/nodes/Geometry3D/Box.js .
Another basic idea is to create and manipulate nodes procedurally, not declaratively. The scene API helps with that:
Hope this helps,
On Tue, Oct 7, 2014 at 3:42 AM, Daniel Vera <d.a.vera at warwick.ac.uk> wrote:
> Hi Andreas,
> my impression is that this not a priority since there may be other
> ways to achieve similar functionality
> Do you have anything specific in mind? Is there anything that can be
> used currently to achieve functionalities similar to PROTO/EXTERNPROTO
> in X3DOM?
> Best regards,
> Daniel Vera
> Andreas Plesch <andreasplesch at gmail.com>
> 05 October 2014 22:03
> Hi Joe,
> x3dom does not support proto nodes, see
> You could ask on the x3dom developer mailing list about plans but my
> impression is that this not a priority since there may be other ways
> to achieve similar functionality.
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