[x3d-public] Editor framework

doug sanden highaspirations at hotmail.com
Fri Apr 17 08:49:03 PDT 2015


> But, as you have already told, you will still need an 3D modelling
> program like Blender or even Maya to create your desired 3D objects.


One fuzzy idea is a framework for editing, that takes plugins for each 'content/context type'.
Then allows you to recurse into sub-contexts of same or different context type, (and pop back out).

For example lets say you have a cityGML or KML scene, and some nodes in the scene are VRML/x3d. You pick that node, and hit a button to push that content/context type editor -and that node - onto a stack. You may get to choose between optional editors for that context/content type. Your menus change in response. Lets say you are in vrml/X3D. And lets say you want to edit an ImageTexture image. You do something similar there and get an image editor. Then pop back out. Similarly with a geometry node.

Q0. would it be useful?
Q1. Has someone already done this?
Q2. what's a good name for it?
Q3. what would the plugin api need to expose?
Q4. what technology / computer language would/should it be in?
Q5. if its done for editing, could something analogous be done for rendering?

-Doug


 		 	   		  


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