[x3d-public] Wish list for desirable X3D extensions

Roy Walmsley roy.walmsley at ntlworld.com
Sun Apr 26 03:10:07 PDT 2015


Hi,

 

First, I hope I included everybody that has contributed so far. Apologies if I missed someone.

 

I have tried to include on one e-mail all the remarks made so far in the earlier discussions. Again, apologies for any omissions.

 

Christoph, note that, as far as I am aware, there would be no payment required. However, there are some rules re new proposals, but we can cross that bridge later.

 

- it should be multiuser capable (kind of simple game engine, but ISO standardized)

- it should rely on work already done in X3D/VRML as far as possible (e.g., it should be based on the network sensor)

- it may use the considerations, I have done as homework:  http://members.chello.at/christoph.valentin/concepts/000_Synopsis.pdf

 

As far as gravity and physics, we'd like to see a simple node that would allow any object to behave much like an avatar as defined by the browser, without having to deal with collision detection in every instance. Avatars fall to the highest elevation, don't go through walls, etc., and they do this automatically. We'd need the ability to have objects do the same as needed, so cars don't go through buildings and flying machines don't go below ground, unless we want to.

 

What I'm asking is, sure I can make a 3D model appear in a web browser, but I want it to behave like a rudimentary game engine where the user/visitor can navigate a small environment with reasonably intuitive controls and physics interactions. 

 

Roy

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