[x3d-public] X3dToJson.xslt status? [ was: Re: report on latest X3D JSON loader ]

John Carlson yottzumm at gmail.com
Fri Dec 4 19:52:47 PST 2015


Okay, CDATA still waiting for my to get my own scripts converted to inline.  I will test scripts without prototypes then.  We have outstanding:

Switches
ProtoInterfaces :  Just need to add DOM or XML tags for "ProtoInterface"—should we put these from JSON or not?  It would be cleaner for me to pull them from the JSON,    

Also, what are <fieldValue>s?

I fixed flipper.  I created a script for JSON -> XML and one to integrate with HTML, so now I have 2 loader scripts to maintain.

John
> On Dec 4, 2015, at 7:29 PM, John Carlson <yottzumm at gmail.com> wrote:
> 
> This went to wrong place.  I am still working on CDATA (cobweb is complaining about scripts now), connects should be fixed, and protointerfaces are still unknown.  And flipper is dead with XML loading into X3DOM (JSON works though :)
> 
>> Begin forwarded message:
>> 
>> From: John Carlson <yottzumm at gmail.com <mailto:yottzumm at gmail.com>>
>> Date: December 4, 2015 at 6:05:27 PM CST
>> To: "x3d@ >> X3D Graphics Working Group" <x3d at web3d.org <mailto:x3d at web3d.org>>
>> Subject: report on latest X3D JSON loader
>> 
>> no “CDATA” in CDATA sections, entities in JavaScript got replaced (JOHN—put in CDATA sections and replace entities).  Are there any requirements for external JS files as far as labelling “javascript:”?
>> 
>> connects fell off the planet (JOHN)
>> 
>> protointerfaces fell off the planet (DON), but fields remain (how do we put protointerfaces back in for roundtrip and loader?  Please confirm that we are removing them, Don)
> 

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