[x3d-public] x3d-public Digest, Vol 81, Issue 8

Joe D Williams joedwil at earthlink.net
Sat Dec 5 04:35:26 PST 2015


> ... unless i'm missing something, all that pulsing and throbbing 
> logos make my elderly eyes water!

it is just supposed to be like a heartbeat that ripples trough the 
text:)
Thanks,
Joe


----- Original Message ----- 
From: "Don Brutzman" <brutzman at nps.edu>
To: "Andreas Plesch" <andreasplesch at gmail.com>; "Cris Lacumba" 
<cris.lacumba at gmail.com>
Cc: "X3D Graphics public mailing list" <x3d-public at web3d.org>
Sent: Wednesday, December 02, 2015 9:20 PM
Subject: Re: [x3d-public] x3d-public Digest, Vol 81, Issue 8


> You can use the X3D Validator to check .x3d files against a helpful 
> set of Quality Assurance (QA) tests.
>
> https://savage.nps.edu/X3dValidator
>
> Some players are more forgiving (or more vulnerable) to authoring 
> errors than others.  Best bet is to make sure your content is 
> correct.
>
> Incidentally that excellent example by Joe Williams was contributed 
> to the X3D Basic Examples Archive at
>
> Web 3D X3D Logo Animated
> http://www.web3d.org/x3d/content/examples/Basic/Web3dOutreach
>
> On 12/2/2015 12:38 PM, Andreas Plesch wrote:
>> Hi Cris,
>>
>> try the developer version of x3dom. There have been improvements to 
>> the triangulatisation of concave polygons in the last couple of 
>> weeks.
>>
>> When I view your x3d here
>>
>> http://andreasplesch.github.io/Library/Viewer/x3dweb.html
>>
>> it works fine in x3dom but has some problems in cobweb.
>
> Looks fine to me in Cobweb this evening.
>
> ... unless i'm missing something, all that pulsing and throbbing 
> logos make my elderly eyes water!
>
>> Be careful when pasting in the scene to not cut numbers in the long 
>> lines in half by line breaks (happened to me first).
>>
>> Hope this helps,
>>
>> -Andreas
>>
>>
>>     Message: 1
>>     Date: Wed, 2 Dec 2015 16:21:52 +0100
>>     From: Cris Lacumba <cris.lacumba at gmail.com 
>> <mailto:cris.lacumba at gmail.com>>
>>     To: Leonard Daly <Leonard.Daly at realism.com 
>> <mailto:Leonard.Daly at realism.com>>
>>     Cc: x3dom mlist <x3dom-users at lists.sourceforge.net 
>> <mailto:x3dom-users at lists.sourceforge.net>>,
>>     x3d-public at web3d.org <mailto:x3d-public at web3d.org>
>>     Subject: Re: [x3d-public] 3D wrong visualization
>>     Message-ID:
>> 
>> <CAF3UkD5-AEkKia5Y8Jc9Vt1FM0TFTpARGGKSRhKvjBMv9HRYHQ at mail.gmail.com 
>> <mailto:CAF3UkD5-AEkKia5Y8Jc9Vt1FM0TFTpARGGKSRhKvjBMv9HRYHQ at mail.gmail.com>>
>>     Content-Type: text/plain; charset="utf-8"
>>
>>     Sure,
>>
>>     I have attached it.
>>
>>     Thanks in advance
>>
>>     2015-12-02 16:13 GMT+01:00 Leonard Daly 
>> <Leonard.Daly at realism.com <mailto:Leonard.Daly at realism.com>>:
>>
>>     > Cris,
>>     >
>>     > Is it possible to post the X3D file(s)? It's difficult for me 
>> to tell if
>>     > there is geometry coordinate round-off errors or something 
>> else.
>>     >
>>     >
>>     > Leonard Daly
>>     >
>>     >
>>     >
>>     > Hi all,
>>     >
>>     > I'm visualizing some polygons in X3DOM and they are not 
>> correctly
>>     > visualized.
>>     > In InstantReality (black background) is correctly visualized, 
>> however, in
>>     > X3DOM I get an incorrect visualization.
>>     >
>>     > Is there some solution?
>>     >
>>     > Thanks in advance
>>     >
>>     > Best regards
>
> all the best, Don
> -- 
> Don Brutzman  Naval Postgraduate School, Code USW/Br 
> brutzman at nps.edu
> Watkins 270,  MOVES Institute, Monterey CA 93943-5000 USA 
> +1.831.656.2149
> X3D graphics, virtual worlds, navy robotics 
> http://faculty.nps.edu/brutzman
>
> _______________________________________________
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