[x3d-public] Unity to X3Dom - Bina ryGeometry

Dave A dave at realmofconcepts.com
Tue Feb 10 02:15:08 PST 2015


Ok thanks.

On 2/10/2015 1:30 AM, Max Limper wrote:
> SRC can package everything (including the structured info, such as 
> stride, primitive type, ...) in one single file.
> The format is documented in the corresponding paper, which is 
> available on the page.
> On the SRC page (x3dom.org/src), there are aopt commands documented, 
> as well as a very simple writer source code in C++ for download.
>
> For BinaryGeometry, there is no way to put indices and attributes into 
> one file, only multiple attributes can be packed into the same one, 
> using the 'i' flag ("interleaved"), if I remember correctly.
> I'd suggest to use SRC, though - it is more flexible, more 
> transparent, and competitive with glTF (even a bit more efficient in 
> some regards).
>
> Regards,
> Max
>
>
> On 10.02.2015 04:57, Dave A wrote:
>> I've seen a sample where 3 different binary files are referenced for 
>> one object (points, uv's, normals or like that).
>> Is there a syntax where ALL binary data can be put into 1 file, and 
>> the elements that need it can index into that file (like glTF can do).
>> It would be nice to reduce the number of files, both for file 
>> management sake, and number of server requests.
>>
>> This aopt page talks about how to use aopt, is there documentation of 
>> the actual format of this binary data such that I can write my own?
>>
>> Dave Arendash
>>
>> On 2/9/2015 12:39 AM, Max Limper wrote:
>>> Hi Dave,
>>>
>>> cool, thanks for sharing this!
>>>
>>> The demo worked nicely on my machine (using Chromium on Ubuntu).
>>>
>>> Just as a hint for optimization, it should be possible to decrease 
>>> the long loading time a lot by using BinaryGeometry.:
>>> http://doc.x3dom.org/tutorials/models/aopt/index.html
>>>
>>> Best,
>>> Max
>>>
>>>
>>> On 08.02.2015 07:27, Dave A wrote:
>>>> Check it out:
>>>>
>>>> http://www.davearendash.com/webgl/x3dom
>>>>
>>>>
>>>
>>>
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>>>
>>
>
>

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