[x3d-public] [x3dom-developers] [X3D-Public] Prototype

Joe D Williams joedwil at earthlink.net
Sat Feb 14 09:30:00 PST 2015


> Maybe the other web native routes will have better luck.

The html and DOM folks seem to see the need.

Joe

----- Original Message ----- 
From: "Alan Hudson" <alan at shapeways.com>
To: "Andreas Plesch" <andreasplesch at gmail.com>
Cc: "X3D Graphics public mailing list" <x3d-public at web3d.org>; 
"x3dom-developer mlist" <x3dom-developers at lists.sourceforge.net>
Sent: Saturday, February 14, 2015 8:51 AM
Subject: Re: [x3d-public] [x3dom-developers] [X3D-Public] Prototype


> Not too be a hater but I don't think its a good idea to include 
> PROTO's
> into X3DOM.  The VRML/X3D proto spec + scripting interactions is 
> very hard
> to get cross platform.  I spent many years dealing with it and its 
> just too
> much work.  Personally I'd rather see that development time spent 
> elsewhere
> improving X3DOM.  It's very helpful to be able to define your own
> vocabulary but as it stands PROTO's are not a proven cross platform 
> way to
> do it.  Maybe the other web native routes will have better luck.
>
> On Fri, Feb 13, 2015 at 12:54 PM, Andreas Plesch 
> <andreasplesch at gmail.com>
> wrote:
>
>> Indeed, not having a PROTO node is a substantial lack of 
>> functionality in
>> the x3dom code base and a loss if compared with standalone x3d 
>> browsers. At
>> the risk of misinterpretation, to me it looks like there was 
>> conscious
>> decision by the x3dom developers at some early point that the 
>> certainly
>> very substantial cost of developing such functionality outweigh the
>> expected benefits. This may have changed by now, x3dom-developers ?
>> If not, it follows that there would be a large demand for guidance 
>> in
>> terms of documentation, tutorials and perhaps tools on how to
>> convert/translate PROTOs into x3dom compatible js code or custom 
>> x3dom
>> nodes. I tried to provide some initial pointers but clearly input 
>> by the
>> x3dom group is what is really required.
>> -Andreas
>>
>>
>> On Fri, Feb 13, 2015 at 3:00 PM, <x3d-public-request at web3d.org> 
>> wrote:
>>
>>> Send x3d-public mailing list submissions to
>>>         x3d-public at web3d.org
>>>
>>> To subscribe or unsubscribe via the World Wide Web, visit
>>>         http://web3d.org/mailman/listinfo/x3d-public_web3d.org
>>> or, via email, send a message with subject or body 'help' to
>>>         x3d-public-request at web3d.org
>>>
>>> You can reach the person managing the list at
>>>         x3d-public-owner at web3d.org
>>>
>>> When replying, please edit your Subject line so it is more 
>>> specific
>>> than "Re: Contents of x3d-public digest..."
>>>
>>>
>>> Today's Topics:
>>>
>>>    1. Re: [X3D-Public] Prototype (Daniel Vera)
>>>    2.  SSR: server-side rendering (doug sanden)
>>>
>>>
>>> ----------------------------------------------------------------------
>>>
>>> Message: 1
>>> Date: Fri, 13 Feb 2015 10:31:24 +0000
>>> From: Daniel Vera <d.a.vera at warwick.ac.uk>
>>> To: John Richardson <richards at spawar.navy.mil>
>>> Cc: x3d-public at web3d.org
>>> Subject: Re: [x3d-public] [X3D-Public] Prototype
>>> Message-ID: <54DDD27C.1040900 at warwick.ac.uk>
>>> Content-Type: text/plain; charset="iso-8859-1"; Format="flowed"
>>>
>>> John,
>>>
>>> Apologies for reviving an old thread, but in my opinion not having
>>> capability similar to VRML protos is indeed a loss of 
>>> functionality;
>>>
>>> Explanation: I am an engineer (industrial production), not a 
>>> developer;
>>> VRML PROTO/EXTERNPROTO has allowed our group to build rich 3D 
>>> based
>>> engineering application using VRML/javascript code only (i.e. 
>>> without
>>> the need to go in the depth of coding with low level libraries 
>>> etc.).
>>>
>>> (https://www.youtube.com/user/FDSvideosFDS/videos)
>>>
>>> Looking into Andreas links (Box.js code in particular), it seems 
>>> the way
>>> to go is to define additional X3DOM nodes, but that requires
>>> understanding X3DOM code, which not every class of users wants or 
>>> has
>>> time to do; In my opinion, X3DOM should match the capability 
>>> provided by
>>> X3D in defining complex modelling class/object using 
>>> X3D/javascript
>>> code/syntax only.
>>>
>>> That said, I am open to additional suggestion, discussion or links 
>>> to
>>> more information!
>>>
>>> Regards, Daniel
>>>
>>>
>>
>> ------------------------------------------------------------------------------
>> Dive into the World of Parallel Programming. The Go Parallel 
>> Website,
>> sponsored by Intel and developed in partnership with Slashdot 
>> Media, is
>> your
>> hub for all things parallel software development, from weekly 
>> thought
>> leadership blogs to news, videos, case studies, tutorials and more. 
>> Take a
>> look and join the conversation now. 
>> http://goparallel.sourceforge.net/
>> _______________________________________________
>> x3dom-developers mailing list
>> x3dom-developers at lists.sourceforge.net
>> https://lists.sourceforge.net/lists/listinfo/x3dom-developers
>>
>>
>


--------------------------------------------------------------------------------


> _______________________________________________
> x3d-public mailing list
> x3d-public at web3d.org
> http://web3d.org/mailman/listinfo/x3d-public_web3d.org
> 




More information about the x3d-public mailing list