[x3d-public] Why Google Glass Broke - NYTimes.com

Mitchell Williams mitchellwi at google.com
Wed Feb 18 08:19:15 PST 2015


Speaking VRML, in December I met with a manufacturer of 3D printers that
wanted to switch from STL file formats (which I understand may have issues
with polygon normals pointed in the opposite direction) to VRML.

Personally, I think they should have moved to X3D, but that's another issue.

Mitch

On Wed, Feb 18, 2015 at 7:35 AM, <cbullard at hiwaay.net> wrote:

> It's a fascinating market from a historical perspective.  Some small groups
> succeed by staying on the edge of the standard but essentially building
> proprietary mostly non interoperable model libraries.  A handful of mostly
> proprietary engines consume mostly interoperable model libraries but render
> them in almost faithful but not quite faithful scenes.   The artists are
> left to ride the churn or lose the investment in building the art.
> Meanwhile
> a new generation of hardware vendors create wholly non-interoperable
> systems
> of content and iron.
>
> Worlds without end and not enough profit to create and end to end
> marketplace, amen.  Very successful corporations invest substantial
> resources and yet again
> and again are starved like Hannibal's armies and forced to sail back to
> Carthage without the prize.   A standard said dead by market prophet after
> prophet is the only one still standing from the early years.  VRML/X3D
> won't die.
>
> A market analyst should puzzle over this.  A university graduate student
> should
> write a paper to answer the question:  why does this market never
> congeal?  There are survivors but no market winners.  Why?
>
> len
>
>  Quoting Mitchell Williams <mitchellwi at google.com>:
>>
>
>  Interesting article.
>>
>> I just attended the Silicon Valley Android Developers Meetup and they had
>> a
>> presentation on Google Glass to help children with autism.  Ned Sahin,
>> neuroscientist
>>  from Harvard (http://www.nedsahin.com/) discussed how they were using
>> Glass, and that it's not exactly dead, just version 0.1  His project is at
>> http://brain-power.com/
>>
>> As we know from Web 3D, technology evolves with many good concepts dead on
>> the roadside, and others following in those trails blazed by those before
>> it.
>>
>> Mitch
>>
>> On Mon, Feb 16, 2015 at 1:21 PM, Don Brutzman <brutzman at nps.edu> wrote:
>>
>>  [Original headline: "Broken Glass"]
>>>
>>> Style:  Why Google Glass Broke
>>>
>>> by Nick Bilton, New York Times, FEB. 4, 2015
>>>
>>> http://www.nytimes.com/2015/02/05/style/why-google-glass-broke.html
>>>
>>>  This is a story that involves lots of public intrigue, a futuristic
>>>
>>>> wearable technology, a secret laboratory, fashion models, sky divers
>>>> and an
>>>> interoffice love triangle that ended a billionaire?s marriage. This is
>>>> the
>>>> story of Google Glass.
>>>>
>>>> Before we begin, this is the part in the tale where I should probably
>>>> explain what Google Glass is. Except, I don?t have to. Google Glass
>>>> didn?t
>>>> just trickle out into the world. Instead, it exploded with the kind of
>>>> fuss
>>>> and pageantry usually reserved for an Apple iSomething.
>>>>
>>>>  [...]
>>>
>>> all the best, Don
>>> --
>>> Don Brutzman  Naval Postgraduate School, Code USW/Br
>>> brutzman at nps.edu
>>> Watkins 270,  MOVES Institute, Monterey CA 93943-5000 USA
>>> +1.831.656.2149
>>> X3D graphics, virtual worlds, navy robotics http://faculty.nps.edu/
>>> brutzman
>>>
>>> _______________________________________________
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>>>
>>>
>>
>>
>> --
>> Mitch Williams
>>
>> Check out my book "*WebGL Hotshot*" available at:
>> https://www.packtpub.com/web-development/webgl-hotshot
>>
>> 310-809-4836 (outside line)
>>
>>
>
>


-- 
Mitch Williams

Check out my book "*WebGL Hotshot*" available at:
https://www.packtpub.com/web-development/webgl-hotshot

310-809-4836 (outside line)
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