[x3d-public] Why Google Glass Broke - NYTimes.com

Don Brutzman brutzman at nps.edu
Fri Feb 20 02:54:17 PST 2015


Mitch, this is great to know.  The CAD group has been examining many aspects of this issue and recent posts showed several examples of 3D printer support for X3D.

Our group is always happy to help others in this space.  Please feel free to refer them to us or point us towards others.  Thanks!

On 2/18/2015 8:19 AM, Mitchell Williams wrote:
> Speaking VRML, in December I met with a manufacturer of 3D printers that wanted to switch from STL file formats (which I understand may have issues with polygon normals pointed in the opposite direction) to VRML.
>
> Personally, I think they should have moved to X3D, but that's another issue.
>
> Mitch
>
> On Wed, Feb 18, 2015 at 7:35 AM, <cbullard at hiwaay.net <mailto:cbullard at hiwaay.net>> wrote:
>
>     It's a fascinating market from a historical perspective.  Some small groups
>     succeed by staying on the edge of the standard but essentially building
>     proprietary mostly non interoperable model libraries.  A handful of mostly
>     proprietary engines consume mostly interoperable model libraries but render
>     them in almost faithful but not quite faithful scenes.   The artists are
>     left to ride the churn or lose the investment in building the art.  Meanwhile
>     a new generation of hardware vendors create wholly non-interoperable systems
>     of content and iron.
>
>     Worlds without end and not enough profit to create and end to end marketplace, amen.  Very successful corporations invest substantial resources and yet again
>     and again are starved like Hannibal's armies and forced to sail back to Carthage without the prize.   A standard said dead by market prophet after prophet is the only one still standing from the early years.  VRML/X3D won't die.
>
>     A market analyst should puzzle over this.  A university graduate student should
>     write a paper to answer the question:  why does this market never congeal?  There are survivors but no market winners.  Why?
>
>     len
>
>         Quoting Mitchell Williams <mitchellwi at google.com <mailto:mitchellwi at google.com>>:
>
>
>         Interesting article.
>
>         I just attended the Silicon Valley Android Developers Meetup and they had a
>         presentation on Google Glass to help children with autism.  Ned Sahin,
>         neuroscientist
>           from Harvard (http://www.nedsahin.com/) discussed how they were using
>         Glass, and that it's not exactly dead, just version 0.1  His project is at
>         http://brain-power.com/
>
>         As we know from Web 3D, technology evolves with many good concepts dead on
>         the roadside, and others following in those trails blazed by those before
>         it.
>
>         Mitch
>
>         On Mon, Feb 16, 2015 at 1:21 PM, Don Brutzman <brutzman at nps.edu <mailto:brutzman at nps.edu>> wrote:
>
>             [Original headline: "Broken Glass"]
>
>             Style:  Why Google Glass Broke
>
>             by Nick Bilton, New York Times, FEB. 4, 2015
>
>             http://www.nytimes.com/2015/__02/05/style/why-google-glass-__broke.html <http://www.nytimes.com/2015/02/05/style/why-google-glass-broke.html>
>
>               This is a story that involves lots of public intrigue, a futuristic
>
>                 wearable technology, a secret laboratory, fashion models, sky divers and an
>                 interoffice love triangle that ended a billionaire?s marriage. This is the
>                 story of Google Glass.
>
>                 Before we begin, this is the part in the tale where I should probably
>                 explain what Google Glass is. Except, I don?t have to. Google Glass didn?t
>                 just trickle out into the world. Instead, it exploded with the kind of fuss
>                 and pageantry usually reserved for an Apple iSomething.
>
>             [...]
>
>             all the best, Don
>             --
>             Don Brutzman  Naval Postgraduate School, Code USW/Br
>             brutzman at nps.edu <mailto:brutzman at nps.edu>
>             Watkins 270,  MOVES Institute, Monterey CA 93943-5000 USA
>             +1.831.656.2149 <tel:%2B1.831.656.2149>
>             X3D graphics, virtual worlds, navy robotics http://faculty.nps.edu/
>             brutzman
>
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>
>
>
>
>         --
>         Mitch Williams
>
>         Check out my book "*WebGL Hotshot*" available at:
>         https://www.packtpub.com/web-__development/webgl-hotshot <https://www.packtpub.com/web-development/webgl-hotshot>
>
>         310-809-4836 <tel:310-809-4836> (outside line)
>
>
>
>
>
>
> --
> Mitch Williams
>
> Check out my book "/WebGL Hotshot/" available at:
> https://www.packtpub.com/web-development/webgl-hotshot
>
> 310-809-4836 (outside line)


all the best, Don
-- 
Don Brutzman  Naval Postgraduate School, Code USW/Br       brutzman at nps.edu
Watkins 270,  MOVES Institute, Monterey CA 93943-5000 USA   +1.831.656.2149
X3D graphics, virtual worlds, navy robotics http://faculty.nps.edu/brutzman



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