[x3d-public] [x3dom-developers] ElevationGrid for the modern age

doug sanden highaspirations at hotmail.com
Thu Jan 22 12:35:45 PST 2015


What about that BVHRefiner node, for X3DOM?

http://doc.x3dom.org/tutorials/largeModels/BVHRefiner/index.html

> Are you recommending something like a Terrain node which would include
> geometry and appearance tied together? 
> I would imagine the Appearance to looks something like this maybe:
>
> <Appearance>
> <ImageTexture index='0' url='"grass.png"'/>
> <ImageTexture index='1' url='"sand.png"'/>
> </Appearance>
> <ElevationGrid .... how it is pretty much with height et al>
> <Weight index='0' weight = ' 0 .5 .25 .....' One weight for each
> height ... />
> <Weight index='1' weight = ' 1 .5 .75 .....' One weight for each
> height ... />
> </ElevationGrid>
>
> Of course this doesn't account for normal maps or other types of maps
> that could be included, open to suggestion there. Here's one:
>
> <ImageTexture index='0' channel='diffuse' ...
> <ImageTexture index='0' channel='normal' ...
>

 		 	   		  


More information about the x3d-public mailing list